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Posts posted by MarkEzra
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weird thing is I just bought an I Pad for my girlfriend.
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Yep it's REAL and it's cool
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Hey all-
my question:
Aside from 18 Platoon and Platoon Patrol (oh and Devil's Descent), does anyone know of any small engagements, either from the repository, or stock scenarios (I do have CW module)?
Thanks in advance!
Look for "A Royal Pain" coming soon to repository
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Sometimes I just read stuff and then need to look at my tatoo: "Rule 62" it helps a lot
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I didn't mean that map preview was unavailable. Rather, I meant it was not selected as part of the that game.
I asummed that and Have reported as such to BFC. Thanks for taking time to post and send save files. BFC Can't fix it if they can't see it.
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I have already reported this to BFC. The No map preview is another wrinkle altogether so please do send me the save files/password: markDOTezra3591ATgmailDOTcom
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The first answer remains the best answer. The question was also posed "what if the battle had gone the other way" excellent point. But what if the battle had NEVER happened?
So it’s Pearl Harbor. No Attack there means:
1. The US enters the war later and by choice.
2. does not angrily pass laws to change the manufacturing industry to full war footing nearly over night.
3. Does not have the full weight of public opinion behind the war effort.
If War is politics by other means, then Pearl Harbor is the Decisive battle of WW2. When Churchill heard the news he said (may not be exact quote), "thank God... now we'll win the war"
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Last night I watched an HQ unit and a Hvy Vickers MG Team defending from a third story building. They were attacked from two sides. The strategic AI kicked in and had HQ and MG Team switching sides to best defend themselves from their attackers. This just didn't happen once but over and over during the game. At first I thought I'd have to move them against the threats But I finally just trusted the HQ on the spot and neither team lost a man. The attacking Germans, however, paid dearly for their failure.
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Or you can just load Attk Med Town (water) QB 101
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The 60mm craters only appear when the mortar shell has fallen into a hole in the ground, such as gopher hole, fox den, rabbit warren, mole hill, etc. The complex underground network of small mammilian tunnels is completely simulated in every map. (BTW, this is why the loading screen hangs at 29%. It is well known that this is "the tunneling effect" oft spoken of by physicists.)
Obviously, the crater only occurs if the fuze itself hits within the hole. This is rare, but not impossible.
(Tongue in cheek.
)
Ken
You left out Hobbit holes...very useful for finding lost ammo and weapons... but the hobbits may be enemy hobbits so be cautious on approach
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Sorry i was under the impression that you were interested in that particular problem, that's why you posted?
But i see now you were just letting us know about that potential bug.
Many thanks for that.
You're welcome. it's all part of the service
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glad to hear.
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Hmmmm thats strange, ive played/playing about 15 or so now, both wego and vs AI and havent noticed it!
Or at least my human oppo hasn't told me that he started behind me!!!
And yes i do review the map to work out my tactics prior to selecting my troops.
Im only using small maps though , maybe that's a reason?
This occurs in PBEM games.
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The QB H2H Setup Reverse Bug Is Back. It happens when The "Review Map" function is used while in the QB Unit selection screen. This had been reported and fixed in V1.01 Unfortunately it appears broken now. I have already reported this to BFC. My thanks to Pete for bring this to my attention.
SO HOW CAN YOU AVOID THIS BUG?
Do not use the "Review Map" Function while selecting your troops. If you absolutely must see the map Open it up in the game editor instead.
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Stormbringer: Getting bored in OK City? A quick Update for you: You already own CMBN... check here: http://www.battlefront.com/community/showthread.php?t=99152
But really not trying bust your chops. I read your other post and I think you're just concerned about BFC's willingness to update older games like CMx1. I believe they not only have (yes, with a nominal fee) but also indicated they would continue the same with their latest titles. By the way: I had a great time at the Calif CMBB Preview like you did in TX... old days, some so sweet. Hope you are enjoying CMBN
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Isn't it about time the Brits and the Americans buried the hatchet and played nice together?
Michael
Not until Monty takes Cannes
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And a final last bump And That's great news for me. It means the QB's are playing as advertised.
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Very interesting idea, Jon... I was responding to the question of using a QB map for making simple player made scen. So I expect the player will still need to convert one side of the map to suit his needs. In fact the player must actually adjust (for eaxample) the allied attack to axis attack in the editor before repainting the setup zones, as well has changing the setup from blue/blue to "standard". So I suggest it's better for the player to just look for maps with the basic setup already config as the path of least resistance.Could you finesse it with the red vs red/red vs blue/blue vs blue setting?Note: From a QB Play standpoint it just doesn't matter what the original map sides are, so no need to use an all allied or all axis config.
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Lotta work to change an Allied Attack map to Allied defend...as you have already figured! Look for The Attacker/Defender setup you need. While most QB maps default to Allied attacker (historically reasonable) there are Axis attack maps as well. And while that plays no role in a QB Game you'll really want to find a map that suits your attacker/defender needs. Just scroll through the QB maps as if you were selecting a map for a QB Game. Look for which side is attacking graphic and make note of the map name.
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These QB maps are AMAZING!!!
I do appreciate the kind words. But that's not why I keep bumping the thread (yeah I shoulda requested a sticky but it just seemed kinda pompous). There are some changes in how I'm using the AI orders group that some players will want to know about. So.... bump.
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Thanks, Sergi. Perhaps I should give wireless another look see.
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While we are discussing it: how is game play with a wireless mouse? I tried one maybe 5 or 6 years ago and it seemed to lag when playing.
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I've noticed that soldiers bunch up less at windows.
Gee... I wonder how that happened!
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Informational bump
New file at the Repository: CW- A ROYAL PAIN (2012-03-30)
in CM Normandy Maps and Mods
Posted
Here are the Designer Notes:
DESIGNER NOTES:
A Royal Pain Is listed as a Meeting Engagement style Mission.
While it does meet the requirement it also fits the Probe Style
Mission as well.
The questions will arise, "Is this a good scenario for H2H?
Is it balanced?"
I think it's a good scen for H2H play for two reasons:
1. There is plenty of time (1hr variable) but not so much
the game drags to a bloody, dyspeptic end.
2. It has an interesting (I think) and different set of challenges
for both players.
So is it Balanced?
Well, if you mean do both sides have equality of men and
equipment then the answer is no. But I believe that the degree
of difficulty facing each player lends this scen to a fairly
good H2H balance. In fact I designed the scen to be
played H2H with my PBEM mates.
Better Played Allied vs AI?
Royal Pain has 5 sets of Group Plans for EACH side. So
where the AI sets up and how they handle the attack is
always different. Also, the use of variable timed unit orders
throws another twist in the AI's attacks. But the degree of
difficulty the Allied AI will have knocking out the Human
controlled King Tiger tips the scale in favor of the Axis AI.
Is Royal Pain Historically Accurate?
No. But I did try to stick to some of the facts. Sort of.
It's really a small vignette scen that might be better suited
for TV... except for the complete lack of pretty French girls
in the resistance and a duplicitous mayor just trying to
keep his town in one piece (BFC fix or do somfink!)
Hope you enjoy the show!
MarkEzra