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Amadeus

Fun Challenge 2011

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.... we Germans hold sit in our submarines ..... appear briefly, to sink the Americans and dive again ......:-))))))

Need a few more Japanese .... thus represented .....:-)

@ Amadeus: You do not want to play?

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Wanna play? Sure but WWI at the moment. And there are some Mods to adapt to the newest game of the series. I love some of the new options and we need some German Mods, Fall Weiss, Big Fall Weiss...

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First Report and first Ladder in Group A:

1. Clausewitz: Axis 1-0-0; Allies 0-1-0

2. Gronq: Axis 0-1-0; Allies 0-0-1

Catacol Highlander: No Report

David12345: No Report

Dragon: No Report

Sharkman: No Report

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2011-05-01

Next report in Group A. Gronq beats Sharkman. Again a victory for the Axis!!

He guys what do you think? Is the game pro Axis or is this only a snapshot?

Group A Leaderboard:

1. Gronq 1-1-1

2. Clausewitz 1-1-0

3. Sharkman 0-0-1

4-6. Catacol

4-6. David

4-6. Dragon

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2011-06-25

Next report in Group B. Pacestick beats Javi two times. Is there still enough activity for the rest of the group?

Group B Leaderboard:

1. Pacestick 3-0-0

2. Javi 0-0-2

3. Rambo 0-0-1

4-6. Jollyguy

4-6. Sandy

4-6. Shaun

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Sandy's Axis defeated my Allies in a game that see-sawed toward the end, but finally saw the Allies mortally weakend and roll-over and suffer a major defeat, as the yellow- tide of Japanesse amphibs were sent out far-and wide. They even liberated the poor Japanese-Americans who had been interned in the US interior. Good game, we both learned a lot.

Bob, aka, "Jollyguy."

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Current Ladder in Group A:

1. Clausewitz: Axis 3-0-1; Allies 1-1-2

2. Dragon: Axis 2-0-0; Allies 2-0-0

3. Gronq: Axis 2-1-0; Allies 0-0-3

4. Sharkman: Axis 1-0-1; Allies 0-0-3

5. Catacol: Axis 1-0-0; Allies 0-0-0

6. David12345: Axis 0-0-1; Allies 0-0-1

Current Ladder in Group B:

1. Pacestick: Axis 3-0-0; Allies 1-0-1

2. Sandy: Axis 2-0-0; Allies 0-0-1

3. Rambo: Axis 0-0-0; Allies 0-1-1

4. Javi: Axis 0-0-1; Allies 0-0-1

5. Jollyguy: Axis 0-0-0; Allies 0-0-1

6. Shaun: Axis 0-0-0; Allies 0-0-0

At all players: Please verify the results. I know that some matches are not over but I suppose that Group B need some more results for a real ladder.

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Recording a loss to Sandy, he was Allies me Axis, so I guess I'm out? Sandy is a very good player with a good strategic sense and I wish him the best in the coming battles. I also learned a lot playing him, as SCG proved to be a bigger challenge to put my arms around than I expected, a different animal than my glory days of SC2 years ago. So I'm looking forward to the next tourney to see if I can redeem myself! Bob.

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So Jolly, what was the basic differences of SCG vs SC2 that challenged your previous SC technique? And...since I'm kind of in the school that the Axis momentum usually provides them the advantage of experience and tech to carry the day, what should you have done differently as the Axis guide?

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After SC2 I took off 3 years or so, maybe even 4. So here's what I've learned the hard way from both sides in SCG:

1) SCG is much more strategic. The player needs to focus on key areas of the globe and key weaknesses of the enemy. I.e., for Japan it's their convoy routes. Disable the Dutch East Indies port and it deprives the Japanese of considerable mpps. Same for Brunei. From the Allied side imo island hopping can be done as you aim to reduce Japanese economics with land, air, and naval, including subs, trying to get closer to the Home Islands. The Japanese simply can't afford to replace their losses as easily as the Germans. For the Germans it's their tanks. Slow down the tanks and their advance is slowed considerably.

2) Time is the Allies...ally. Units can be lost if it buys time. I.e., the longer Burma can be held the better for the Allies, same for the Middle East. Garrison units on the perimeter islands in the Pacific can buy time, etc. Destroying units is not as important as buying time and trying to achieve strategic position.

3) Imo the Germans still need to concentrate primarily on Russia. I built an uber Kreigsmarine against Sandy and it was fun, but imo the Germans need to hit Russia hard and fast. Imo the Kreigsmarine should primarily buy time complementing the attack into Russia. That part is the same as what Terif used to do in SC2.

4) There is a bigger economic component to SCG. In SC2 the bias was on combat techs, but in SCG I think ind tech and prod tech are important.

5) You need to fight on both fronts. In one game w/Sandy I threw everything against the Germans and little in the Pacific, and the Japanese grew to a monster.

6) There were no tac bombers in SC2, so it's only been the last few games that I saw my opponents deploy them expertly that I realize their ability to breakup an (armored) attack when escorted. So like Rambo said, experienced air and tac can anchor a front for some time.

7) Tac bombers mean Malta has much less chance of surviving. In SC2 taking Malta was a major, major effort.

8) Use weather and terrain to your advantage of course to blunt the opponents strengths. I.e., the Russians should of course attack in the winter/rain, when the Luftwaffe and Japanese planes are grounded/less effective.

9) There's just a lot more moving parts to SCG than SC2, and much more depth. There's still more to learn no doubt.

Bob

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