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"Two Steps of Death" -thread


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Beware as the " Two Steps of Death " -tournament is about to begin!

This is a two step tournament where players are divided into three groups providing six best scored players (three allied and three axis) whom shall participate into the latter phase deciding the actual winners (AXIS and ALLIED).

Simple, innit?

"2SD Twelve Commandments (Rules):"

</font>

  • 1. Thou shalt have fun</font>
  • 2. Thou shalt provide replacement player if dropping out</font>
  • 3. Thou shalt be ready to play all games via e-mail</font>
  • 4. Thou shalt mail ALL opposing players (four) of YOUR challenge at least once a week</font>
  • 5. Thou shalt post the results into this topic</font>
  • 6. Thou shalt inform others if you are unavailable for more than two days (post here)</font>
  • 7. Thou shalt play at your own pace BUT at leas one game at any given time</font>
  • 8. Thou shalt send turns of the games going at least twice a week</font>
  • 9. Thou shalt post to this topic as often and as stupid messages you like</font>
  • 10. Thou shalt not cross the line of rough manners and become a barbarian</font>
  • 11. Thou must give a functioning e-mail address that WILL be published under this topic</font>
  • 12. Thou shall have other mail service available than Hotmail as the mailbox in Hotmail is too small!</font>

The idea is as follows:

"For King and Country" -challenge includes four scenarios involving British troops against Germans. Three of the scenarios where presented earlier in the "100 Minutes" -tournament. FK&C will involve two groups of eight players each. Both groups will follow the same procedure with each player playing all four scenarios against different opponents with one half playing all as AXIS against the rest playing them all as ALLIED.

This part of the tournament will thus have 16 players in two groups of four and is available for all willing tough-skinned players though some places are taken by people who have already applied.

How to Join then?

Please send me mail which will provide the information that you WANT TO PARTICIPATE, WHICH SIDE YOU PREFER (Allied/Axis) and GIVE A FUNCTIONING E-MAIL ADDRESS or post the information here under this topic. If you DO NOT WANT your e-mail to be posted here there is NO place for you in the tournament. Got it?

"Land of the Free, Home of the Brave" -challenge includes four scenarios with US forces facing the Germans. This is for those willing to continue with me from the "100 Minutes" bunch consisting yet another eigth players. If more than two jump the ship the vacant places will be filled by other willing victims.

Best players (AXIS and ALLIED) will continue from FK&C and LFHB -challenges (NOT the second wave TCP/IP people!) to the "Death by Dawn, Death at Dusk" -Grand Final consisting two scenarios. If the best player(s) are not willing or able to participate in the Finals their place will be taken by the trooper(s) "next in line". A total of FOUR players will play the final battles and then these will be later made available to all willing players in a free challenge format not affecting the tournament results.

Rewards:

Glory and fame. Something little perhaps to make you guys smile. A diploma.

Another possibility:

There will be also a project called "Second Wave" including additional players wishing to clash arms. It has two sections (one for FK&C and one for the LFHB scenarios) of six players with the FK&C section being EUROPEAN TCP/IP ONLY (if possible)while the LFHB section shall be US TCP/IP ONLY (if possible).

:( This will sadly not take place (2nd Wave) as there simply was not enough people interested :(

No rewards for 2ndW guys. Except fame and glory...

Those willing to enter mail J. Boyd:

traject0ry@yahoo.com.au

and provide the information that you WANT TO PARTICIPATE the 2ndW TCP/IP games and WHICH SIDE YOU PREFER (Allied/Axis).

The tounament starts as soon the vacant places (six) are filled - earliest at the 25th of July.

Traject0ry out.

P.S. Here is a link to the 100 Minutes Topic for the interested:

"100 Minutes"

[ July 16, 2002, 12:40 PM: Message edited by: Traject0ry ]

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Guest BigAlMoho

Hello,

I am willing to play "Land of the Free, Home of the Brave"... I would prefer to play as the Americans...

I am confident that this one will run more smoothly as I think that most of the participants have got the requirements figured out now...

Thanks,

Al

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I’m ready to participate in the “For King and Country” and “Land of the Free, Home of the Brave".

Prefer Germans :D

Don’t worry about my participating in a tournament. I’m currently in the ROW II Boots and Tracks Brawl. And haven’t let anyone down yet :cool:

John

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Aieee! :eek:

I'm flooded with people coming aboard.

This will need a BIT reorganizing as the original idea was to keep the circles small (six players from the 100M to the LFHB and six new dudes to the FK&C) but this is getting way out of hand. No worries though as my allies Down Under will provide a few extra scenarios to get this filled up and I hope that none of you is turned back from my door. ;)

Last time (100m) I had to work hard to get eight guys up to it and one was replaced in the end. This time I have to work hard to fit you all guys in. Better this way methinks...

I'll gather up recruits via e-mail next Monday and when I get the count of you troopers the list will be posted here 4 every1 to see.

I need a drink, be back tomorrow...

tongue.gif

-T

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Here are the scenario general briefings for the "For King and Country" battles:

Title: Dies Irae

Type: Advance (Germans/SS vs. British)

Class: Semi-Historical

Date: Operation Epsom 30th of June 1944

Location: Southwest of Caen

Time: Dawn

Terrain: Dry

Weather: Clear

Length: 25 turns

Size: Large

Epsom offensive had brought the British VIII Corps across Odom.

This served as a reason for the Germans to commit most of their

reserves including 1st, 2nd, 9th and 10th SS Panzer Divisions

against the hard pressed British troops forcing them back over

the river. In the last days of June the fact that no German

armoured assault could throw the advancing allies back to the

sea was clear. The best of the German armoured forces on the

Normandy front had been committed piecemeal to halt the British

thrust and their steam was dwindling as the VIII Corps fought

for survival.

Elements from the 2nd Battalion (Glasgow Highlanders) 15th

Division had moved during the cover of the night to their new

positions Near Tourville. After digging in and preparing to

face once more the attacking Germans they tried to get some

rest despite the sounds of battle just south of them. In the

first hours of the 30th of June some supplies got through to

them and though the food was all welcome no other munitions

were received. As the first signs of dawn were noticed by the

soldiers they heard a sound coming from the south. It was the

sound made by an armoured vehicle closing in fast.

Title: Mechanized Bushmen

Type: Advance (UK vs. German)

Class: Semi-Historical

Date: 13th of June 1944

Location: North-west from Tilly (near Verrieres)

Time: Day

Weather: Clear

Terrain: Damp

Length: 25 turns

Size: Medium

Breakthrough to inner France was in the allied grasp but several

key locations were still to be captured before the dash to final

victory could begin. The most important "locks" defended by the

Germans were St. Lo (constantly under pressure from the advancing

Americans) and Caen (the main objective of the Commonwealth forces

since the D-Day). Between these locations in the heart of the

Bocage country was Tilly (has been written "Tilley" in some of my

older sources) where some of the fiercest fighting took place as

50th British Division (under Major-General D.A.H. Graham) and 7th

British Armoured Division (then under Major-General G.W.E.J. Erskine)

clashed with the (in)famous Panzer Lehr (under General Bayerlein).

As the "Desert Rats" of the 7th Armoured marched towards their

fiasco in the hands of Wittmann many small "Lehr" detachments

deployed to slow down the allied advance were hotly engaged with

the 50th Division troops. One such battle was fought near Verrieres

(n-w from Tilly) when panzer under Hauptmann Felmer supported by a

mixed detachment of grenadiers from the 902nd Regiment faced elements

of the 9th Battalion of the Durham Light Infantry backed by armour

from the 61st Reconnaissance Regiment and 5th Battalion R.T.R.

(actually a 7th division unit by the time).

Title: Arch Enemies

Type: Meeting (German/Fallschirmjaeger vs. British)

Class: Semi-Historical

Date: 21st of April 1945

Location: Germany, near Zeven

Time: Night

Terrain: Damp

Weather: Clear

Length: 25 turns

Size: Large

In 7th of May 1945 the Guards Armoured Brigade accepted the

surrender of 7th Fallschirmjaeger Division. Since Rhine

these two Divisions had fought against each other with both

ability and resolve affecting soldiers on both sides. When

the war finally ended on the western front the battered 7th

Division was at Cuxhaven. Their request of being allowed to

surrender to their formidable opponent the Guards Armoured

Division was honoured to the letter.

Only a few weeks earlier the Divisions had been smiting each

other to pieces. Late 20th of April the British Signals

spotted heavy German radio traffic near to their position.

A detachment from the Guards Armoured was sent into the

darkness in order to reconnoitre enemy movements. Knowing

that they would be facing the dreaded 7th Fallschirmjaeger

Division the Guardsmen advanced boldly with a grim idea of

what future would bring along with it for them.

Title: April's Fool

Type: Allied Advance

Class: Semi-Historical

Date: 1st of April 1945

Location: Germany, near Munster

Time: Dawn

Terrain: Damp

Weather: Overcast

Length: 30 turns

Size: Medium

After crossing the Rhein in strength (23rd March) the

British troops prepared to move against the heartland of

Germany. Under orders from Montgomery the British advance

was launched 27th of March. Among the mixed groups marched

6th Guards Tank Brigade supporting the 513 US Parachute

Regiment.

As the advance continued at full speed the Guardsmen

developed an admiration of the paratroopers as their dash

and enthusiasm was in all ways exemplary. The paras in turn

were more than happy about the proper support provided by

the Churchill tanks always ready to be used as cover or to

pound enemy positions with their powerful main guns.

As the dawn of 1st of April started to break the troops were

closing Munster. The resistance encountered was swept aside

and the shocked Germans were captured in numbers. Soon enough

the resistance intensified and as the Guardsmen buttoned up

their armour facing enemy fire they heard the familiar shouts

of their bold comrades: "Come on boys, let's go!" Whatever the

trouble the paras would keep moving on...

-T

[ July 15, 2002, 11:07 AM: Message edited by: Traject0ry ]

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Here are the scenario general briefings for the "Land of the Free, Home of the Brave" battles:

Title: April's Fool

Type: Allied Advance

Class: Semi-Historical

Date: 1st of April 1945

Location: Germany, near Munster

Time: Dawn

Terrain: Damp

Weather: Overcast

Length: 30 turns

Size: Medium

After crossing the Rhein in strength (23rd March) the

British troops prepared to move against the heartland of

Germany. Under orders from Montgomery the British advance

was launched 27th of March. Among the mixed groups marched

6th Guards Tank Brigade supporting the 513 US Parachute

Regiment.

As the advance continued at full speed the Guardsmen

developed an admiration of the paratroopers as their dash

and enthusiasm was in all ways exemplary. The paras in turn

were more than happy about the proper support provided by

the Churchill tanks always ready to be used as cover or to

pound enemy positions with their powerful main guns.

As the dawn of 1st of April started to break the troops were

closing Munster. The resistance encountered was swept aside

and the shocked Germans were captured in numbers. Soon enough

the resistance intensified and as the Guardsmen buttoned up

their armour facing enemy fire they heard the familiar shouts

of their bold comrades: "Come on boys, let's go!" Whatever the

trouble the paras would keep moving on...

Title: Audacity at Auillon

Type: Axis Advance

Class: Semi-Historical

Date: 29th of July 1944

Location: France, near Villebaudon

Time: Day

Terrain: Dry

Weather: Overcast

Length: 25 turns

Size: Medium

Operation Cobra was at full swing and the American units

were finally pouring into the amiable tank land of the

Central France. German high command saw that the US thrust

had to be stopped but had very little reserves to throw

against the spearhead. Several flanking attacks were made

by 2nd and 116th Panzer Divisions.

The German plan of cutting through the attacking troops

with such a modest force was doomed due to the constant

trouble with the allied air superiority. In spite of the

greater enemy strength and appalling conditions for

armoured operations due to aerial threat the Germans

fought with skill and resolve.

Elements from 2nd Armoured Division and 4th Infantry

Division occupied the area between Tessy-sur-Vire and

Villebaudon. One of the main attack lines of the 2nd

Panzer was conveniently using the road connecting these

cities thus bidding it head on with the Americans.

Title: Birds of Prey

Type: Allied Advance

Class: Semi-Historical

Date: 9th of August 1944

Location: France, near Sourdeval

Time: Day

Terrain: Dry

Weather: Clear

Length: 25 turns

Size: Medium

As Operation Cobra had seen the breakthrough necessary

for the allied to gain access to the good tank country

of Central France the German were desperate to contain

these penetrating forces. Lacking in resources and

unable to deploy properly as the Allied controlled the

airspace the German divisions lost their steam one by

one and were pushed back.

One of the units, 116th Panzer Division, had been in

line for quite a while first attacking the Americans

but being soon forced to defensive as the infantry

covering it's southern flank was routed by the

Americans. Small detachment of infantry and armour

was left behind and surrounded near Sourdeval as the

division slowly withdrew.

During night of the 8th the isolated Germans managed

to use the cover of the darkness and nearby woodland

and nearly made their escape. As the day broke the

detachment was forced to dash for safety while

another German task force was deployed to hold the

Americans. Facing infantry, armour and aircraft the

Germans still decided to give it a shot.

Title: Hallo 2nd Panzer!

Type: Meeting Engagement

Class: Semi-Historical

Date: 26th of December 1944

Location: Belgium, near Celles

Time: Dawn

Terrain: Light Snow

Weather: Snowfall

Length: 25 turns

Size: Medium

The Battle of the Bulge had come to the turning point.

Despite the initial surprise and the local victories

the Germans had been unable to reach their goals. As

the 2nd Panzer Division had been spearheading the

attack and reached Celles in Christmas time the US 2nd

Armoured Division was ready to strike back.

As the American assault managed to isolate a good

portion of the 2nd Panzer the Germans were forced to

concentrate in attempts to relieve these troops

fighting for their survival. As the 116th Armoured

Division and Panzer Lehr could do little to assist the

relieving was a feat not easily pulled through.

As the confusion caused by the American attack hit the

Germans they were unable to concentrate their efforts.

Forces dashed piece-meal against the Americans who had

little trouble concentrating their efforts. One

skirmish was fough over a ridge between Celles and

Ciergnon as the Germans attempted to keep open their

supply lines to east. The men involved only later

learned that the same road had been cut farther east

at Rochefort thus leaving their gallant and costly

fight without any tactical value.

-T

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I am hoping to see a growing use of this topic ;)

I'm very pleased as many of those who have received "the final query" (I hope) have answered already. If you did not get the mail post here and demand one immediately!

I'm starting to post a list here (from today on) showing people wanting to join and which side they prefer. People will not have names but I'll refer to you by either BF aliases or e-mails. If you like additional info, have inquiries to make or complaints to announce feel free to do so here or mail me personally.

The funniest thing is that not a single one has volunteered for the TCP/IP second Wave (perhaps the UBB to J's e-mail does not work :D ) thus leaving me with an option of simply having the second wave as part of the tournament allowing more player entries.

So far the situation is (based on the enquiry replies) as follows:

LFHB participants (e-mail/preferred side):

BigAlMoho@aol.com/Allied

jon@pixar.com/will not participate (too busy)

bigzergrat@earthlink.net/Any

jkvirtan@messi.uku.fi/Allied

stoffers@wanadoo.nl/Axis

tdfxman@yahoo.com/Axis Y :D

Packman64@msn.com/Allied

schmegeg@gte.net/Any way we like ;)

FK&C participants (e-mail/preferred side):

josbornesprint11@earthlink.net/Axis

marko.m.honkanen@welho.com/Allied

jdejohn@stny.rr.com/Allied

rich.tebb@blueyonder.co.uk/Allied

pbkuk@yahoo.co.uk/Allied

nigel@heppenstalls.demon.co.uk/Allied

DESIM8@aol.com/Allied

mike_the_wino@softhome.net/Axis

ormsby5@value.net.nz/Any (Prolly Axis :rolleyes: )

ezp@mail.com/Allied

gpaull@pacbell.net/Axis

reed_schaffer@mindspring.com/Axis

escurlock@surfbest.com/Allied

mikecampbell@paradise.net.nz/Any

tero.leppanen@pp.inet.fi/Axis

smope@ponyshow.com/Any?

I'm quite certain that the increase in number of the scenarios to be played in the LFHB and FK&C from three to four shall be gladly accepted as this allows eight participants to each of the challenges. At the moment I have 22 people interested and slots for 16 in LFHB and FK&C but if the merging of second wave is done we have a seating for 32 participants playing Pbem and we forget the idea of a TCP/IP tourney altogether.

Well, back to the recruiting office...

-Traj

[ July 22, 2002, 12:23 PM: Message edited by: Traject0ry ]

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Oh, one more thing...

After having a long conversation with the crew I decided upon a following solution: No changes are made to the 100 Minutes scenarios as they are re-presented in the FK&C. Everybody participating is to remember that war is not fair and these scenarios are not that balanced as they are designed to provide a result other than draw. This tournament is for the experienced, tough-skinned and hardcore CM:BO player. If you like such scenarios best that always result in draw this tournament is NOT for you. War is not fair.

-T

[ July 15, 2002, 03:08 PM: Message edited by: Traject0ry ]

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Originally posted by Traject0ry:

Oh, one more thing...

[snip] This is tournament is for the experienced, tough-skinned and hardcore CM:BO player. If you like such scenarios best that always result in draw this tournament is NOT for you. War is not fair.

-T

Hmmm, now you've tickled my fancy: I love being on the business end of a trousers down six of the best thrashing and no blubbing afterwards. Put me down for the Brits in FK&C if you have room.

Cheers,

Nigel

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Originally posted by Determinant:

Hmmm, now you've tickled my fancy: I love being on the business end of a trousers down six of the best thrashing and no blubbing afterwards. Put me down for the Brits in FK&C if you have room.

Cheers,

Nigel

With that attitude you'll make the room if you need to ;)

You are on the list, as are several others. Where did all the Axis wannabees go???

-T

[ July 15, 2002, 03:15 PM: Message edited by: Traject0ry ]

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