Wojtek
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Everything posted by Wojtek
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Thanks for the replies guys. Strangely, the fonts now seem to be working, although all I did was to change the screen resolution a few times. Now they work in any resolution! Bizarre things, computers.
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Hi all Just got a new PC system - Dell 4550, gfx card as above, XP Home - and I'm experiencing a few problems seeing fonts (graphics look lovely btw). Drivers are Catalyst 3.2 v6.14.1.6307, just updated (I was getting kaleidoscope colours on previous version). All font output is white on white, so I don't see my password appear in the password screen when I type it. In the game screen, any text (e.g. numbers of healthy vs injured) are also just white blocks. Has anyone seen anything similar? Anyone have any suggested fixes? [Edit] FYI, when I select a graphics mode after deleting the Prefs file, I can read the text there, it's only in the game itself I can't see any text. [ March 24, 2003, 04:34 PM: Message edited by: Wojtek ]
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"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
Glad you're enjoying it... but will you respect me afterwards? -
Two Questions..[cause three's a crowd]
Wojtek replied to Fly-By's topic in Combat Mission Archive #4 (2002)
I don't know about your first question (it took about 10 days to the UK when I ordered it, FWIW). In answer to your second, you can play any scenarios in any order - there's no scripting. If you've got the demo, it's very much like that except with more scenarios -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
Sorry for the mix up - email sent. Didn't see your post 'cos I've been away this weekend. -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
Well I know what I was thinking of, and it wasn't what either of you were thinking of, I think. -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
Result X2 vs B2 Mechanised Bushmen Draw, Axis 54 Allied 46 Much relieved at this result which was better than I'd hoped after the terrible pounding my armour took from a single [CENSORED]. I lucked out with a [CENSORED] which destroyed all of his [CENSORED], and tipped the balance slightly back in my favour. Do we still need all this censorship? In the other scens, April's Fool is near the end. I'm not sure I could have covered the length of the map in 30 turns even if there was no opposition! Arch Enemies is on around turn 8, and we've finally found each other in the darkness! -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
RESULT Z2 vs B2 - Dies Irae Axis Tactical Victory (Mike 54 me 31) A great scenario, if a somewhat cruel introduction to PBEM. Thanks to Mike for the drubbing. At least I captured 3 of his men! -
Soviet Intelligence, Lucy, and Ultra
Wojtek replied to Enoch's topic in Combat Mission Archive #4 (2002)
The British were always very careful in their use of Ultra intelligence, rightly reasoning that the source itself was far more important than any one piece of information. For this reason, it was usual to ensure that the Germans believed there was another reason for the intelligence before an attack was made. For example, in the North Atlantic, this would mean flying a reconnaisance plane over a target before attacking, so that the Germans would think that they had been spotted by the plane rather than that some other means of intelligence was available. IIRC there was one occasion on which the Kreigsmarine believed that their code was broken, based upon the fact that all but one of their U-boat resupply ships were sunk in the space of a week. In fact, although the locations were all known to Ultra, the sinkings were a coincidence, the result of local action rather than Ultra information. The resulting KM investigation concluded that their cipher security was intact. There were many occasions on which Ultra intelligence was not used, because using it may have compromised Ultra itself. I believe that Crete was one of these. I'll try to get references for this (I'm at work just now) but IIRC most of the info comes from Simon Singh's The Code Book. -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
Here's how it's looking from Allied B2 April's Fool - Y2 vs B2/7 Some minor contact has occurred. Looks like being a great scenario. Arch Enemies - W2 vs B2/3 All dark on the Western Front. Dies Irae - Z2 vs B2/17 Carnage I haven't seen so many sparks flying since I turned my Dad's car on its roof ... Mechanised Bushman - X2 vs B2/7 Some desultory plinking, but no real action yet. Just making sure their dander is up. It's early days for most of the scenarios, so I still feel confident. I haven't had to face reality yet. Rich -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
Dies Irae - turn 8 or so, smarting from Mike's blitzkreig :eek: April Fools - turn 5, quiet Mech. Bushmen/Arch Enemies I have received setups from mike_the_wino and Reade and will hopefully return them both this week. -
The "Give the BFC boys a hug" thread
Wojtek replied to Soddball's topic in Combat Mission Archive #4 (2002)
I used to do flight sims, until one day I followed a link from Frugal's World to BFC. Now the CMBO CD never leaves my drive. Hugs to the BFC crew for breaking my flight sim addiction! Now I'm clean! -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
I've received mail from all 4 opponents and the setup for Dies Irae from Mike - I'll send my setup out this pm. I'll be away from today until Monday 29th for some extended wedding celebrations (not mine, though I'm best man for the big guy) -
"Two Steps of Death" -thread
Wojtek replied to Traject0ry's topic in Combat Mission Archive #4 (2002)
If it's not too late, I'd like to be involved too please. Will play either side. -
I rescued a surrendered MGer from the evil clutches of the AI the other day too. I'd left the squad too far forward and unsupported at setup and it was overrun. But the AI made a mistake as they marched the sole survivor off into captivity. They walked him only 100m from a forward platoon of Pioneers I had lurking in some woods waiting for a flank counterattack. The QB was going pretty well by then so I indulged myself with a rescue mission instead of the counterattack. The moment I got him back was probably better than when the attackers finally surrendered Worst thing about a rescued MG POW is that they've had the weapon taken off them. Best thing is that, unhindered, they can run
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Fionn I found this statement interesting. Not being much of a military historian myself, can you think of any examples of successful river crossing defence (at the CMBO tactical level)? Or is it historically always all up if you let them get there?