weapon2010 Posted March 24, 2019 Share Posted March 24, 2019 (edited) Why was fire imporatnt enough to be in CM1, but chosen to be tactically unimportant and left out of CM2? Edited March 24, 2019 by weapon2010 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted March 24, 2019 Share Posted March 24, 2019 AGAIN...Seriously :-( 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 25, 2019 Share Posted March 25, 2019 1 hour ago, JoMc67 said: AGAIN...Seriously Don't flame him now, Steve will tell you off … 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 25, 2019 Share Posted March 25, 2019 (edited) I miss it too FWIW.....The fun you could have with a KV-8 in a giant cornfield is almost unmatched! Edited March 25, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted March 25, 2019 Author Share Posted March 25, 2019 oh please dont flame me, im so scared 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted March 25, 2019 Author Share Posted March 25, 2019 21 hours ago, JoMc67 said: AGAIN...Seriously yes again, like most topics here havn't been discussed ad nauseam 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted March 26, 2019 Share Posted March 26, 2019 5 hours ago, weapon2010 said: yes again, like most topics here havn't been discussed ad nauseam I think @JoMc67 said "again" because this post is identical to your post in the Home/CM2/Combat Mission Battle for Normandy forum. I don't know of any forum rule against it but duplicate posts seem to break up the continuity of a conversation. For my part, I think fire as a tactical factor in the game is captured well enough by flamethrower weapons. Whatever incidental flame ups that might occur in an 8x8 action square don't strike me as tactically influential; at least not in the 30-120 minute duration of our CM battles. My CMx2 pyrotechnic lusts are sufficiently sated when watching destroyed vehicles burn . . . 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted March 27, 2019 Share Posted March 27, 2019 (edited) On 3/25/2019 at 10:22 PM, Badger73 said: I think @JoMc67 said "again" because this post is identical to your post in the Home/CM2/Combat Mission Battle for Normandy forum. Correct !..Other then the double post (which is still no big deal) it's ok to discuss how Fire is implemented in CM. Edited March 27, 2019 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted March 27, 2019 Author Share Posted March 27, 2019 double post was a mistake, sorry 0 Quote Link to comment Share on other sites More sharing options...
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