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Erwin

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On a related note; I'm finishing up a Mod that allows Vehicle Crews to duck for an Action Cycle (then pop back up) when receiving enemy fire.

This will help prevent some unnecessary Vehicle Crew Casualites from ranging fire, but still vunerable from Close Range or Sniper fire.

Edited by JoMc67
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23 hours ago, JoMc67 said:

On a related note; I'm finishing up a Mod that allows Vehicle Crews to duck for an Action Cycle (then pop back up) when receiving enemy fire.

This will help prevent some unnecessary Vehicle Crew Casualites from ranging fire, but still vunerable from Close Range or Sniper fire.

I can understand that as eye candy, but can your really affect the programming so that the TC is harder to kill???

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53 minutes ago, RockinHarry said:

sounds like an Ani file hack, oder maybe just a swap. Did something similar for infantry.

Ops..Yeah, I was actually joking around with that side comment ;)

Just wish BF would do something so that unbuttoned Crew have a better chance of survival (w/out actually having to fully button up) as they duck around abit against ranging Small Arms, etc (no animation)...This could be in a form of a better savings roll...Ofcourse, I wont start-up the "Bullet Magnet" syndrome debate either...But, anyways.

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6 hours ago, JoMc67 said:

Ops..Yeah, I was actually joking around with that side comment ;)

Just wish BF would do something so that unbuttoned Crew have a better chance of survival (w/out actually having to fully button up) as they duck around abit against ranging Small Arms, etc (no animation)...This could be in a form of a better savings roll...Ofcourse, I wont start-up the "Bullet Magnet" syndrome debate either...But, anyways.

ok, got it. :D A nice idea though.

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