Pelican Pal Posted February 11, 2015 Share Posted February 11, 2015 So I've got the master maps for: Radzymin 1,2,3 and Orsha 3,4,5 Working in CM:BS. The repository is weird and I don't want to deal with it so I haven't uploaded them there so here is a link to a zip file with them in it -> https://app.box.com/s/tx5wsizqe6lbe0pent88verom7grtg0h 3 Quote Link to comment Share on other sites More sharing options...
Stagler Posted February 11, 2015 Share Posted February 11, 2015 How did you do such a port? 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted February 11, 2015 Author Share Posted February 11, 2015 (edited) You have to open the map in a hex editor and change what game the map is associated with. I haven't tried it, but I suspect you could pull CM:SF maps. Although they would probably just be topographic maps since there are so few shared elements. For a while now I figured there was some sort of internal BFC method of porting maps since many of the QB maps and a few of the CM:RT and CM:BS maps are shared between games. Scipio is the one who did the orignal legwork of figuring out how exactly it was done and Rokko brought it to my attention/ made a nice post detailing how to do it. I'll continue working on getting map porting to be more reliable and maybe setup a sort of port rulebook once I figure out what causes issues and if there is enough interest. Right now I do know that the game will crash if you try to port a map with a non-modular building that the current game doesn't have an association for. Edit: Right now the process is just a lot of manual work, but is relatively easily done once you know what you are doing. The larger issue is knowing what the game can/cannot handle. I suspect this is why BFC hasn't released any sort of tool to do this. As it would require a certain amount of parsing of each terrain tile and then converting it into something else. not impossible by any means, but I suspect more work than it would be worth as it would be a programmer heavy job. So it becomes a map translator or airbursting munitions sorta problem. I also want to mention that if anyone is interested in porting one of their older maps let me know and I can work on it. Right now I'm just trying different maps for no other reason than to see what works/doesn't so I can put that time into someone's map if they are interested. Edited February 11, 2015 by Pelican Pal 1 Quote Link to comment Share on other sites More sharing options...
Stagler Posted February 12, 2015 Share Posted February 12, 2015 I just opened these master maps up and they are without a doubt a work of art - well done battlefront. They look just as good (I assume) in CMBS as in RT. Easily enough resources here to make campaign over the maps. Certainly most of the work map wise is done. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 12, 2015 Share Posted February 12, 2015 You have to open the map in a hex editor and change what game the map is associated with. I haven't tried it, but I suspect you could pull CM:SF maps. Although they would probably just be topographic maps since there are so few shared elements. For a while now I figured there was some sort of internal BFC method of porting maps since many of the QB maps and a few of the CM:RT and CM:BS maps are shared between games. Scipio is the one who did the orignal legwork of figuring out how exactly it was done and Rokko brought it to my attention/ made a nice post detailing how to do it. I'll continue working on getting map porting to be more reliable and maybe setup a sort of port rulebook once I figure out what causes issues and if there is enough interest. Right now I do know that the game will crash if you try to port a map with a non-modular building that the current game doesn't have an association for. Edit: Right now the process is just a lot of manual work, but is relatively easily done once you know what you are doing. The larger issue is knowing what the game can/cannot handle. I suspect this is why BFC hasn't released any sort of tool to do this. As it would require a certain amount of parsing of each terrain tile and then converting it into something else. not impossible by any means, but I suspect more work than it would be worth as it would be a programmer heavy job. So it becomes a map translator or airbursting munitions sorta problem. I also want to mention that if anyone is interested in porting one of their older maps let me know and I can work on it. Right now I'm just trying different maps for no other reason than to see what works/doesn't so I can put that time into someone's map if they are interested. Could you tell me where i find this post of Rokko that details how to do this? 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 12, 2015 Share Posted February 12, 2015 I can: http://community.battlefront.com/topic/117959-cm-maps-universal-translator-tool/ 2 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 12, 2015 Share Posted February 12, 2015 Thanks. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted February 13, 2015 Share Posted February 13, 2015 Thanks for posting the maps!! 0 Quote Link to comment Share on other sites More sharing options...
BadgerDog Posted July 1, 2015 Share Posted July 1, 2015 Has anyone taken these maps and made an actual meeting engagement out of any of them, complete with objectives, scoring etc.?Thanks...Regards,Doug 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted July 1, 2015 Share Posted July 1, 2015 Yea, the Radzymin 2 Master map. its in my maps thread. 0 Quote Link to comment Share on other sites More sharing options...
BadgerDog Posted July 2, 2015 Share Posted July 2, 2015 Thanks Stagler...I think I'm having a senior's moment... I can't seem to find your "maps" thread that would have Radzymin 2 map QB ready for someone to be able to setup a "Meeting" match with a PBEM opponent.Regards,Doug 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 2, 2015 Share Posted July 2, 2015 Here ya go. http://community.battlefront.com/topic/119459-staglers-quick-battle-maps/ Mord. 0 Quote Link to comment Share on other sites More sharing options...
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