Jump to content


  • Content Count

  • Joined

  • Last visited

About pintere

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. pintere

    Challenger HE loadout too low?

    The problem is not so much that so few HE rounds are carried but that (from what I've seen at least) it's impossible to get a Chally/Warrior to use its AP rounds against soft targets. In MOUT operations, for instance, they'll quickly expend all their HE rounds and then only use their MGs against designated targets. It's very frustrating.
  2. pintere

    Challenger HE loadout too low?

    Ah of course. Although, bearing in mind that this is not a cold-war era type setting requiring tanks to defeat wave after wave of Soviet tanks, surely one would expect that in practice a British force deployed in Syria would adopt a more logical ammunition ratio?
  3. In my battles with Chally 2 tanks I can't help but notice that though the tank has a reasonably high ammo capacity the vast majority of it (33 rounds or thereabouts) is armour piercing and only a mere 13 rounds are HESH. The result is that in almost every battle I use them for they run out of HESH ammunition well before the end. This has led me to wonder why their load out is so heavily skewed towards anti tank rounds? Not only do tanks represent a minority of targets in the vast majority of battles but pretty much every other tank I've seen in the CM games has either a 50:50 ratio of ammunition or has a slightly higher proportion of HE, which makes much more sense. So what gives here?
  4. pintere

    CMSF2 Main Campaign First Mission Mines

    OK so suppose your opponent has some AT mines on a bridge, and by good fortune you detect them before your first vehicle goes up in flames. Thing is though this bridge is the only way to move to your objectives and complete the mission. Send a vehicle over (necessary for the upcoming battle) and it blows up, blocking the bridge. Don't send a vehicle over and you can't finish the battle. Checkmate situation??
  5. pintere

    CMSF2 Release Update

    So what exactly will happen with these last four campaigns? Will they be updated and then released as part of a patch or something?
  6. For me it's the level of detail and complexity. I would be hard pressed to think of any other platoon-battalion level strategy game for the late WWII era that captures the immense variety of vehicles, weapons, formations and battles that CM does. You don't just control Panthers, you don't just control Panther Gs, you control early, mid or late model Panther Gs. One thing I love about the manuals is the encyclopedic guide to all the weapons and units at the end. I often just read that part of the manual for fun.
  7. pintere

    How to use Mod Tags

    I'm currently trying to create a mod tag for a campaign but am running into difficulties. It seems that the scenario editor deals in battles alone and I've been unable to find a way to create a mod tag for a whole campaign. Help would be appreciated!
  8. As in they will or as in my suspicion was correct?
  9. This might be a really stupid question but here goes... Will the vast collection of existing user made scenarios/campaigns still work on the new CMSF2? I suspect not but it's worth a try.
  10. pintere

    Campaign WIP: Tiger Trail

    Was this campaign ever finished? If so where can I find it?
  11. pintere

    CMRT Campaign: The Last Bridge

    The campaign is a really fun one, great job! Is there a way to modify the Stalingrad mod so it is tagged for this campaign? This campaign is the only one I want to use it for but I don't really have a ton of experience with mod tagging...