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Rinaldi

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Everything posted by Rinaldi

  1. It's a thirsty business out there Spook, I'm glad you're looking out for a fella out in the stone bakery of West Oz
  2. Long Tan? Mates I just thought that's what you do in the sun during a summer barbie.
  3. Challengers would have started filtering into units much sooner than people would assume; the first 'frontline-ready' ones would have been ready to go in March 44 and I believe by August they would've been in the 8th Hussars and Welsh Guards. I don't know if the 2nd Northamptonshire's and 15/19th KR Hussars ever got them during Normandy and I imagine the former's disbanding might have complicated the supply chain somewhat. I have also been led to understand that the 'line' regiments of armour in the 7th might have received a few Challengers in lieu of Fireflies starting in early 45, but I am personally sceptical of that. From what I hear, the lads that got the tanks thought them horrid abominations...right up until they took them into combat. Suddenly they were the bee's knees.
  4. Homies be like "why would the points system do this to my BMPs?" Then handle them in combat like this
  5. Just be better at the game Bufo. You'll thank me for this advice later. Good points, and fair enough.
  6. And there it is, sour grapes always comes bubbling forth lmao. A fine vintage. It takes an incredible level of pig-headedness, and probably lack of tactical acumen, to judge the combat worth of an AFV only by gun/optics/armour. Try being better with your equipment.
  7. See, I'm not a confident in that as the rest of you are. It's a far more even contest in 1982. The Bradley in game iirc can only carry 6 men (which clearly factors into pricing), and the 30mm on the BMP-2 should - and will, in my experience - eat a CW era M2's bottom from any feasible ranges. In terms of sensor-to-shooter the Bradley clearly has the edge, but that's about it.
  8. I disagree, the two are intimately related and the obvious solution is don't play low rarity games. I just don't see an issue, frankly. A M2 costing about as much as a BMP means nothing if you can get 15 of the latter but only 4 of the former with standard rarity.
  9. I'm well aware. You don't answer the question.
  10. Is that offset by a sharp rarity cost for the Bradley versus the BMP?
  11. Yes thank you, Falaise PM'd me with a mod variant of the map as well, and pending his permission I think I will publish a version with/without.
  12. Glad to hear, that initial house was a problem area for most of my testers, wanted to see how the general public fared before I dared to touch Jon's work further. Presently I haven't done anything to the map except crop it but you're echoing my playtesters re: the zigzags so I'll likely have a sitdown one evening and try to straight the roads without losing general shape. For my 2p I find the zig-zagging equally annoying and immersion breaking myself. I think I can get away with adding some accroutrements without needing to rethink the AI plans as well. Thank you both, let me know how you fare.
  13. Been silently enjoying but chiming in to say keep it up and loving it.
  14. Download here: https://www.dropbox.com/s/kzewr2wvd3opm5m/Detours Ahead.btt?dl=0 Category: Semi-historical Type: Allied Probe Weather: Light Rain Wind: Medium, from W Ground: Wet Map size: 640 x 2000 Map by: JonS - requires Battlepack; just a touched up QB map. The scenario is a 'typical' vanguard mission that British, Canadian, Polish and American armoured/recce units would have done an untold amount of times during the pursuit across France and the Low Countries. The map in reality emulates terrain along the Albert Canal in Belgium. However, the terrain is not dissimilar to the canals and topography around the Channel Ports, particularly Dunkirk and Beruges. It was in that location the lead units of the 1st Canadian Army crossed the border into Belgium in early September. I chose to do a 'what-if' encounter rather than a full recreation of an action because, frankly, I CBA. This of course provides me with considerable artistic licence. There are 5 AI plans of varying quality (by design). I am particular interested in feedback on: The impression/playability of the battle; The challenge level as you viewed it; and Your view on final point distribution, which currently is the least tested. One for 'tread-heads.' This mission should require Commonwealth, Market Garden and the Battlepack.
  15. “A nod’s as good as a wink to a blind bat, eh?” “Is your wife a…’goer’… eh? Know what I mean? Know what I mean? Nudge nudge. Nudge nudge! Know what I mean? Say no more…Know what I mean?” “You don’t frighten us, English pig dogs. Go and boil your bottoms, you sons of a silly person. I blow my nose at you, so-called ‘Arthur King,’ you and all your silly English K-nig-hts.” “Every sperm is sacred, every sperm is great. If a sperm is wasted, God gets quite irate.”
  16. Had a quick look through my dropbox/cloud/DMs etc to see if maybe Bloody Bill had also sent me a copy via some other means but no, this one is a complete mystery to me as well. Sorry for going 0 for 2 here.
  17. This one was rough around the edges and should never have been published in its current state. Sadly I don't have access to it, it's on a hard disk somewhere back in Canada, gathering dust. I never uploaded it to my cloud. Sorry, 37mm.
  18. God every time I see this it gives me the will to not ball a client out for one more day. Just pure gut laughter every time.
  19. So glad to see the newer crop of forum members getting to see the three ring circus
  20. It's been a long pandemic for everyone. Also firm confirmation that Steve is in fact real and not an AI that congealed from bits of dead HTML code.
  21. I wish I could read the AAR without its author constantly having to swat away some silly posts
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