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banned

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Everything posted by banned

  1. I´ve spotted a online user who registered just some hours ago so the Captcha issue is probably on our end, we´ll pretty sure find a solution. Anyway thanks.
  2. It was never intended to hurt your feelings however you have a point. And the diplomacy award, it was meant as a compliment as I hold your mannerism in high esteem as I am probably are not made for diplomacy . However Burke I think with this: we got everything sorted out.
  3. Well then okay I have low standards because I don´t realize how crappy my CM2 runs, whatever you say, suit yourself. Just put me on the ignore list like IanL suggested, there is no point in keeping this going.
  4. I meant can somebody confirm that he himself (not my friend) was able to register lately. However Mord I am now on IanL´s blacklist so better stay away from me...
  5. Not sure what you mean by that. He can´t register so he has no account yet.
  6. Sure group ganking other forums members just because they have an argument with the "old guard" here was always your biggest strength here IanL. How about you stalk forum accounts like in the old days?
  7. Since when is "same here", I agree with you on every topic? I said that upgrading didn´t give me a performance upgrade either but explained that is was running already fine for me. Stopped reading your tech mumble after "likely" nor is your performance problem since 9 years my issue as CM2 runs perfectly fine for us. I´m not sure how you could come to any other conclusion.
  8. I already gave you an explanation. Same here, upgrading to a sophisticated gaming rig didn´t give me that much benefit for CM which already was running fine on my low end systems. Same applies for dozen guys here running CM2 without a problem on mainly notebooks considered "crappy" by modern gaming standards. Same goes for dozen other games out there. Graviteam Tactics (which surprise surprise runs on modern directx iteration without mac support) also won´t run that much better on a new high end beast and also goes crap when maxed out even on NORAD hardware without looking that much better. So no it isn´t a Combat Mission, OpenGL or whatever exclusive problem or issue and I again call this disputed claim happily B S. Sure CM2´s engine is far from perfect . However I´ve seen no big performance issues observing it on countless (crappy) systems but people come here and leave melodramatic posts about how cursed the performance allegedly is. Sure there are people with real issues and there is a lot of room for improvement but I am pretty sure many here exaggerate. What I´ve definitely observed are plenty of guys trying to cruise on completely messed CM or system settings in CM2 who then love pointing fingers. Stating the following won´t earn me Burke´s diplomacy award but in 8/10 cases the main problem is not in the CM2 engine but exists between chair and keyboard.
  9. True, but he mentioned it alongside with "overpowered M1s" Pretty sure gaz will enlighten us if this is serious. Lets hope not that far
  10. I am relaxed, don´t be such a sensitive snowflake. I am pretty sure Bulletpoint didn´t get seriously hurt in the process of reading my post and this has nothing to do with agressiveness, agreeing, or disagreeing but with simply pointing out untrue facts. His posts suggest that Combat Mission runs like garbage on every computer and then proceeds with false explanations about engine technicalities which I then happily call bs, simple as that.
  11. Well then you read the wrong stuff it seems. OpenGL was naturally the first choice as it provides the only true multi-plattform backbone running on PC and MAC without making complicate ports a neccessity and allowing Mac users to enjoy CM. Just because Apple tries now to force their own engine doesn´t mean OpenGL is from the days of the dinosaurs, what a bs, get a clue. Also wonders me that a guy with 3k posts still has troubles like this. I spent years playing completely modded CM2 games with additional Reshade on low budget mediocre 7/840m notebooks without any performance issue. Every wise man here knows not to set the two detail settings to high as they will cause bad performance on all PCs, no matter what NASA stuff you got in. When you keep them on "balanced" (and also test the HPP setting) you can pretty much enjoy most scenarios with great fps even on low-end systems without loss in visual fidelity except the unimportant vegetation drawing distance perhaps (which however kills fps). Battlefront really should modify or even remove some of these graphic detail settings as it is issue no. one when people report bad performance because everyone usually goes for the max out. Would probably lower post count on performance issues on this forum by 70-80%.
  12. Can somebody confirm that he was able to register to this forum lately?
  13. Never noticed broken ATGMs in Combat Mission Black Sea, can you specify what exactly you think is not working correctly?
  14. I am still uncertain about what the effect and model detail settings do, I keep them on the standard balanced most of the time but is there a loss on vehicle/infantry model/textrue (close up) quality in comparsion to best?
  15. So we basically just need to keep our CMSF1 license keys around in order to vaildate them in the CMSF2 license tool, right?
  16. I´ve spent already about two hours with this scenario and can safely say that this is one of the most advanced Combat Mission scenarios I´ve played in over 10 years when not the most advanced. The amount of detail put into this project and the briefings is superb. So is the "under the hood" technical stuff that runs this campaign. Unbelieveable that you figured that stuff out. This is not an usual scenario but indeed a sandbox campaign built into a CM scenario worth dozen hours of playtime. Issue wise not much to say atm: 1)when I try to incorporate the pinned UKR forces into the relief engagement, they´re triggered by 4.0´s retreat mechanic and consantly need to be stopped from running towards the enemy and suiciding (probably because the wall around the building), 2) due to the map size and mobility required, babysitting the extensive convoy operations takes a lot of energy and nerves but this is basically a fault of the game itself and not of your scenario. thats it. The intel reports fron the intelligence branches and detainees, are they randomized/influenced by your actions? Are there any tips on how to get a bit better FPS performance out of it? Even with everyone being somewhat focused on SF2 you should definitely put this piece of Combat Mission art on your list. Personal recommendation: Listen to the Zero Dark Thirty Soundtrack when you hunt for "the Butcher".
  17. When failing campaigns and coming to a premature end, does this allow me to extract the last missions in order to play them?
  18. I am always interested in good user campaigns as campaigns provide this additional connection, meaningfulness, and immersion single scenarios lack for me. I can´t tell you much other than that I downloaded scenario 1, it loaded correctly, and that the map looks good. When you perchance find time to create immersive briefings and background I definitely will give it a try.
  19. Relief of Joker is still on my list and I´ve played the Mosul 2016 scenario. Sgt.Squarehead did a great job here. LLF mentioned a second one, I´m just aware about the one we´ve talked.
  20. Wait this must be the Panzerfaust 3 IT-600 with is significant longer, the dimensions are correct then.
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