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banned

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Everything posted by banned

  1. Are you guys also experiencing laughable download speeds when trying to get your purchases? Temporary issues?
  2. Can you share the links/file please? Edit: found it
  3. Good to see that pepole still work on campaigns for CMA. Looks like I´ll have to install it again.
  4. Installing CMSF for the new custom campaigns after some years of abstinence. Looking for a way to get the most out of CMSF´s visuals. Already found kiemes great hd textures but is there also a fx/shader addon for CMSF, something like BarbaricCo´s fx addons? Thanks
  5. Take a look at rocketman´s research.
  6. For the sake of the usual suspects´ comprehension we should specify that the main point of the current discussion is if the rate of shielded gunners or low profiles TC´s getting hit (frontally) from greater distances is wether too high or not. Nobody has a issue with TC´s or crews getting shot up by infantry on the flanks, at close range or in insufficient protected crew stations.
  7. My post wasn´t meant to be offensive/defensive. I agree with your conclusion. Keeps me also wondering why there are so many people eager to bring up justifications for... just everything that happens in CM. Checking the visual feedback on several accounts gave me the impression that it isn´t just the TC`s/gunner´s position but something else that cause false hit/dmg registration. Whatever lets honour the tradition and let this thread fall asleep until another chap stumbles upon it. Good hunting!
  8. AFAIK you can also add dropbox links to the description page. More people should get intel on your creation.
  9. I don´t see what´s there to discuss as it is evident that the casualty rates are way too high. An Fix is what we need.
  10. Constantly improving is never bad but I´m around here since almost a decade and I can tell you, you´re already belonging to the very best CM campaign creators I´ve ever seen here. But enough flattery. I hope your new work includes again telling the stories of individual soldiers, really enjoyed that. However looking forward to see your new creation. Good hunting!
  11. Gunner/Commander Kills are still ludicrous. Keeps me wondering if the gunshields are just cosmetics ingame.
  12. You´re welcome. Are you still in the campaign making business? Because there is a dire need for quality narrative campaigns.
  13. I noticed that many of your campaigns don´t appear in the Scenario Depot.
  14. This campaign is a must have. Since playing narrative campaigns like yours, Kampfgruppe von Schroif, or Devils Descent I´m simply not able to enjoy the vanilla campaigns anymore.
  15. Is a mod folder download out there somewhere? Edit: nvm, is in the initial post
  16. Love the narrative and detail aspect. One of the best campaigns ever made for a CM game period.
  17. Well, at least since this somewhat overdone response you´ve made the criticism look relevant. b2t: Im am into the 4th mission of the Battlepack US campaign and also took a look at the 1st mission of the Russian Campaign. - you´ll get good content for $10. - Maps are unique and look very well. - For me as a real-time player who tends to get slacky, the US campaign is quiet challenging. The Time Limit on some of these missions sucessfully pressed me into making painful sacrifices. However I welcome this as it demands to deviate from the usual stragegies I´ve been utilizing since almost a decade now. - Some briefings won´t prepare you for what will come. US Campaign keeps me on alert for possible unexpected threats. Also enjoy that. - I certainly welcome the introduction of the "Decision point" workaround which demands the player to make tough decisions and thus influences the progression of the campaign. - Encountered bugs: Experienced some weird LOS troubles where vehicles (with no system damage) didn´t have a Line of Sight even on things right in front of them. In one occasion a T90 wasn´t able to aim at a two story building right in front of him, came under fire, and its LOS was suddenly fixed. Also got this blast order translates to a quick move order, fix: select the quick move wp and issue "blast" again. 4.0´s new evasive/retreat AI behaviour can become extremely annoying, but thats nothing new. - The mission briefings are still have this very dry writing style as some of you may remember from generic OTS scenarios. Furthermore the Campaign missions appears to be just loosely connected. The name of the game for a mission briefing is to be short but for the sake of entertainment and immersion let us know about the state of the war and the political situation in the country and world. Give us insights into the commander(s) background, thoughts, and doubts. By adding some narrative you could add lot of meaning to these missions and the campaign with a comparatively low effort. Get insipiration from Dragonwynn´s campaigns or "Kampfgruppe von Schroif" for CMRT, these and some other did a really great job in providing a multifaceted war scenario just trough the power of plain text.
  18. Alternatively you could consider Graviteam´s Mius Front. Great game, similar to CM and you´ll also meet many CM veterans over there.
  19. For now I just had the chance to get a first look but let me already tell you this: The prologue scene with the boy setting for a gritty atmosphere, followed by interesting facts, and subsequent the escalation of conflict - This was one of the best campaign introductions I´ve read in CM. The personality and top-notch writing of your briefings and soldier accounts/stories is what I´ve ever missed in the official campaigns.
  20. Could you please provide me also with a link for this campaign. I also would like to test your new black sea Chechenia campaign
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