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TOG

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About TOG

  • Birthday 03/08/1983

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  1. Actually, according to assessment in wikipedia article on V1's, they were pretty cost effective weapons - interesting table there. V2 not so much...
  2. After thinking about it, probably it is too much fuss for small effect. Using lower experience will work just fine.
  3. Maybe something you could consider adding to CM games. Not only experience and motivation, but also unit coherence that could for example modify the speed of sharing info with other squads or have some other interesting effects on unit performance. It would probably be most useful in some kind of operational campaigns that would allow for replacements or joining squads.
  4. We can see the explosion happened at the span of one of bridge segment - there are scorch Marks and blown out railings on the inner pane of Road bridge around that place. Explosive downward force snapped the bridge pane at the span, and that resulted in snapping the span on two adjanced support (the bridge seems to be a series of continuous beams - probably four spans each). The fallen span in the back (the one further away) was probably pulled from support longitudally by the span that fell under the explosion. The same applies to the span on the other end of continuous beam (next to exploded one). As for slipping to the side - when the pane broke in the exploded span and next span was pulled from the suport, it broke and bent upwards on the support between those two fallen spans, no longer lying on two bearings. I thing it does not need big additional side force to slip to the side. The both fallen spans probably touch the bottom of the sea and the upward part on top of the support started to fall to the side but got hanged on outside bearing.
  5. I think it is just a slower and zoomed in version of the video from monitoring office. Explosion seems to start from Upper right corner but it May be becouse of camera refresh thing.
  6. Also it looks like the railing on the far side of rail bridge is missing. Similarly there was some comparison of satelite images before and after the strike and it looked like on some part the bridge got narrower. The truck bomb was unlikely to do this. The rail cars don't Look like they exploded. It is next to burning rail car so maybe it is cased by heat.
  7. Hi, Another guy from Poland, have on forum for years, usually only Reading, been following the thread since around March, usually few pages behind. Best place to get current info, reasonable opinions, experts on details etc. Helped me calm down in stressful beginning of this war and pass hope to some friends. First time I managed to find something of interest, some of you may have seen it but I think it was not posted. The second video shows explosion in slow motion.
  8. Didn't think about AI. Gun elevation would really hamper it's performance. With two player games it would be addittional micromanagement - it would probably have to take into account vehicle inclination so people would be looking for small slopes. Maybe it could be an option you could turn on and off... But probably it is just too little effect and too much complication to do it just for 2 player games.
  9. Simulating realistic gun elevation and depression would be a great addition to the game. It would create some new tactical challenges and would further differentiate vehicle performance in cities and hills. It would also improve infantry chances against armour in cities. I think gun elevation was an advantage of BMP-2 over BMP-1 in Afghanistan. Also T-55 have limited vertical gun movement due to small height (no room inside for the gun to move). It was exploited by Israelis in Golan Heights during Yom Kippur. Maybe the next iteration of game engine could support it.
  10. It is the first time I have seen South front and this clip so I got pretty excited about the content. Thats why I posted it again - I couldn't believe no one else is. Maybe it is just old news.
  11. Hi I've found an interesting movie about syria tank modifications. Posted it in Syrians thread but it seems no one there is interested. Maybe it wasn't the best place for it. Probably out of scope of CMSF2 but still interesting to see. Such vehicles could be useful in red on red scenarios.
  12. I don't know if it was already posted here but there are some interesting syrian tank modifications. Slat cage extravaganza! https://www.youtube.com/watch?v=0BOqiliXt4w
  13. It would be also good to acquire 7.62 ammo from vehicles in smaller ammounts for sniper teams. If I remember well the smallest amount is 500 rounds. Too much for one sniper.
  14. theFightingSeabee I fully agree. Numbers instead of bars would help a lot, especially when playing with uncons. They get really few ammo, and I never know how long will it last. Numbers would make things easier. Acquire should be a targetted order. You would choose acquire, target a vehicle or a squad, and get two windows instead of one. Each window should show each squad's inventory, so you could hand over items or leave them. Another addition could be take standard/full load buttons. They would make things faster if you dont really care what exactly the team takes. Sometimes it would be helpful if you could take ammo in smaller numbers. I had situations when marine two man platoon command had to take a 1000 rounds, becouse it was impossible to take less due to large amount of ammo inside vehicle. One question. Why there are no hand grenades on transport vehicles? Is it army/marine procedure not to have some extra hand grenades on vehicles? Regards, Tomek
  15. I don't know if it has been suggested (probably yes), but is it possible to make a trench unit, which infantry would enter like a transport vehicle? It could be made very hard to spot (harder than infantry in the open) and it would give some protection. Enemy would have to spot it. It could be more complicated to model long trenches, but one squad fighting positions can be created easily just like bunkers in CMSF now, just very flat and hard to spot. edit: just read some more of this topic, sorry for writing sth that was already mentioned
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