Jump to content

Erwin.Rommel

Members
  • Posts

    188
  • Joined

  • Last visited

Everything posted by Erwin.Rommel

  1. the"weapon mount" definitely does not including the whole weapon system.the gun has its own hit laber named"weapon"
  2. During my little test,I place a hull down panther to be shot by M4A3 76(W),The range is about 200m.For anyone who familar with WW2 guns and Armors,they know the 76mm APCBC can easily penetrate at least half the area of the curved mantlet of the Panther,however during my repeatly test,when the 76mm APCBC hit the"weapon mount" the hit laber kept showing no penetration ,and all the penetration appear at the "turret front",as we all know the panther's mantlet cover most of the turret front and there is no armor behind the mantlet,So my question is what is the exact meaning of the"weapon mount" in CMBN ?"weapon mount"=mantlet? If so,how can panther's mantlet almost completely resists the 76mm APCBC?I never saw this happen in the CMX1.then what is "turret front"mean?Does it mean the two triangle area of the panther's turret front armor that not covered by the mantlet? Second,During tank vs tank in CMBN,it seems that even at very close range,the round randomly hit the different area of the of the target generally around the mass center of the target,I remember steve said in CMX1 and CMX2,the AI aim at the mass center of their targets.then is it possible to add an tactic AI that the AI gunner deliberately aim at the weak place of the target at very close range for those veteran/crack/elite crews?For example the M4A3(76)W aim at the relatively weaker turret Armor but not the creepy upper hull front.
  3. just a similar question,how can I issue an order to an immobiled vehicle that make it fire a few rounds then stop and look at another direction under wego mode,thank you!
  4. I see this kind of flicker,it always cause by the thick trees(2-3),when replace with the single trees,no more flicker.
  5. I couldn't agree more,at least give the K98 his own sound that we can mod the sound with a bolt sound just like we add it to the M40A1 in the CMSF. I suppose not every players like hear a lot of duplicate sound in the game.
  6. After some tests,I found that the trench can give the PAK40 style guns(the similar scale) some limited concealment,but for the FLAK36 style,trench can't give you any conceal benefit.The most ideal way is to place these guns behind the Bocage,this will make them very hard to be spotted by enemy tanks even after they fire many rounds.Trees,bushes also provide some good concealment,the rate of the concealment all depends on the height and the dense of the plants.
  7. Thank you for your reply steve,then about my third question,Does the weather condition affect the accaracy of the firepower?
  8. Well I just try to compare the conceal and cover that the trench can give your unit between the CMX1 and CMX2,So I don't put any tree or other things to block the LOS between them,in CMX1 the tank can not find the ATG before you fire, but in CMX2 this is completely change I don't say this is a mistake or a bug,I just want some official explains about these differences. Ps: If you place some trees in front of the trench it do decrease the ememy's spotting ability
  9. First,I just use the editor to create a test to see the exact cover and conceal that the foxhole and trench can give my unit,when I put a German PAK40 ATG in a trench and keep them hide,there are four sherman at about 800m away from my ATG and the weather is clear.To my surprised,after a few seconds those Shermans spot my gun and begin to fire,I have never seen this happen in the CMX1,even in the CMSF the modern tank with a thermal device can not see the ATGM in a trench before it fire.So BFC,can you give us some explains about this? Second,when I put the ATG in a trench ,the crew of the gun can not place them at the right place,the keep moving and finally get out of the trench.Is this a bug? Third,During my test,it seems that the enemy tank at a hull down position can greatly decrease the accuracy of my tank's fire,however the weather conditions only affect the spotting ability of the tank,but not the accuracy of tank's fire,During my repeat tests,under those bad weathers(fog,mist,downpour),my panther takes a very long time to find their target that I put them at about 800m,but as long as my panther spot and identify them,it still can achieve a first shot hit(target is not hull down)most of the times,So am I right?
  10. Use the similar tactic with most of you guys,the most important,make full use of the sherman's HE and machine guns with the "area fire" order to eliminate or surpress any suspect german targets and use the mortar to KO the ATG.Sent recon team with move&hide order to find out the ememy position,don't charge all you squad into the Bocage without surpressing fire until the enemy begin to escape. Suffered 2 KIA 4 WIA with the German surrender http://i1201.photobucket.com/albums/bb350/yuyanzhe1986/Pic00011.jpg?t=1305485463
  11. About the new sounds mod,in the demo,some weapon share the same sound file,the M1 Garand & K98;MP44 & M1 carbine;MP40 & thompson,in addition ,it seems that some sound files(including the MG42x2,MG42x3,LMGx2,LMGx3)are never be used in the demo
  12. Well,glad to give you some fun.I just find the MG34 and .30 cal share the same sound too. Ps:No spelling mistake this time.
  13. Just a spelling mistake,how many folks in this forum who use the English as their native language spell the Abrams as Abraham?...
  14. A small update: The Tompson and MP40 share the same sound file as well as the MP44 and M1 carbine ps:they really make a "ping" for Garand
  15. I just use the mod tools of the CMSF open the data file of the CMBN and try to mod some sound of the game,to my surprise the Galand and K98 share the same sound file, I try to give the k98 a bolt sound after the shot,but this will make the sound of Galand very strange.So could this be changed in the full version of the CMBN?
  16. They're talk about Tank vs Tank not Tank VS infantry or ATG.The accuracy is completely different between these two situation
  17. In the second mission of the demo,my two PantherA almost achieved one shot one kill even the target is far beyond 800m,I test the CMAK,when the LOS is very clear,the accuracy is about 50% and it seems that the trees in the CMX1 more confuse the LOS than in the demo,so during those missions in CMX1,the accuracy of the tank is always very low.Just my first impression
  18. The can use the mod tools to change any sounds in the game as your wish.
  19. I5 760,4G Ram,GTX460,run under the 1280X1024,improved,improved.the FPS ranges from 19-50(exclude looking at the sky),most of the time is 25-35.For me the FPS is acceptable. From some specific anger,some shadows is twinkling,the same problem exists in CMSF too.
  20. However,a new problem appears,when an syrian RPG team that hide behind a destroyed syrian tank engage my Abrams,his rounds can hit my tank,my rounds just repeatly hit the destroyed enemy tank.In some urban battles the RPG team even hide in a large building behind the destroyed tank,this prevents any harm to the RPG team from my tank round.the only choice is pull back my tank.this is always make me very annoyed.fortunately this is just a very rare occation.Sorry for my poor English.
  21. just updated my GTX 460 with the 260.99,unfortunatly,the light issue still there
  22. Er,what driver do you used? I have the GTX460 too,now I used the 258.96 drive,I have no openGL crash problem,only get the "light issue"
  23. As I mention in my previous reply,the condition has been limited to the very close encounter,many time when my M4 76 meets the panther in close range(50-100m),the 76 APCBC been fire to the turret front rather than the upper hull front,even I still remember a battle in which my M4 75 meets a pantherG(early) in very close range(30-50m),and my 75 APCBC accurately hit the lower party of the panther's turret front and Knock out it with penetrating this weak point,and I surpose maybe there is a specific AI in these process
  24. The strange is that in the game,30mm or 25mm rounds are highly effective againest the BTR60 and BRDM,these two vehicle also has very thin armor,even thinner than the BMP,however, a few rounds can light them up. In fact I'm more concern about the very good feature in the CMBB/CMAK that the AI gunner will delibrately aim the weak point of the target(for example,the M4 76 try to hit the turret front rather than the upper hull front with the 76APCBC ,will this feature back to the CMX2?probably in Normandy?I surpose this feature is very critical for the WW2 type tank battle.
  25. The warrior do not have APFSDS and Du rounds,however in my tests of the game,If I replace the Warrior with the Bradley, generally the result is the same(Ps:the Bradley has an advantage that the M242's rate of fire is higher than the rarden).the BMP also can take many hit of the 25mm rounds The 25mm m791 APDS(50mm vertical/1000yards),M919 APFSDS(75mm/1000yards),the 30mm APDS(60mm/at 1000yards)of the warrior is far more powerful than you think,can easily penetrate the BMP1/2 which only can resistant the .50cal AP rounds(according to the wiki,the BMP-2's armour is broadly similar to the original BMP-1. Its frontal and side armour is no longer effective against the most recent .50-calibre SLAP [sabotted light anti-armour projectile] and the 25 mm cannon of the US M2 Bradley MICV or the British GKN Warrior IFV 30 RARDEN. Like the BMP-1, the rear doors of the BMP-2 are filled with diesel fuel offering some risk from incendiary rounds. These additional fuel tanks are shut off from the fuel system when in combat.in 1984 the BMP2 was uparmourd probably because the war in Afghanistan,the BMP can not resistant the enemy's 12.7mm and 14.5mm rounds),even according to the wiki http://en.wikipedia.org/wiki/M2/M3_Bradley_Fighting_VehicleThe tungsten APDS-T rounds proved highly effective in Desert Storm being capable of knocking out many Iraqi vehicles including several kills on T-55 tanks. There have even been reports of kills against Iraqi T-72 tanks (at close range) Back to the game ,in the CMSF there is no difficult for the 25mm or 30mm rounds to penetrate the armor of the BMP, the problem is the aftereffect of these rounds seems too small
×
×
  • Create New...