imij0607 Posted August 4, 2011 Share Posted August 4, 2011 Just wondering if you can cherry pick forces in QB like you can in CMBN for CMA? 0 Quote Link to comment Share on other sites More sharing options...
black_prince Posted August 4, 2011 Share Posted August 4, 2011 No, CMA uses the same QB system as Shock Force, i.e. you can select the type of force you use but the game generates the precise OOB. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted August 4, 2011 Author Share Posted August 4, 2011 *sigh* okay =) So can you give me an example for like a small game??? 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted August 5, 2011 Share Posted August 5, 2011 For a small QB battle? It would usually be a platoon. With Soviet Army or DRA it is a motor rifle platoon in either BMPs or BTRs. With Soviet Airborne it is a platoon with either BMDs or very rarely a platoon on foot. Sadly though more often than not you will be saddled with a completely useless and unlikely platoon to be conducting such a mission, such as an airborne anti-tank platoon, or the company weapons platoon. This often leaves you no choice but to restart the mission and hope for a better allotment of troops. CAS and other artillery assets that are outside the company or battalion structure are also sadly seldom assigned to you in QBs in CMA. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted August 6, 2011 Author Share Posted August 6, 2011 Hmmm - will that change with future releases for CMA? 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted August 8, 2011 Share Posted August 8, 2011 CMA is - as I understand it - standalone. I don't think there are plans to release any new modules. 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted August 12, 2011 Share Posted August 12, 2011 Unfortunately the QB system will not be changed in the future for CMA. The same is true for CMSF also; it will not see such an upgrade either. CMA will receive at least one more additional patch. I don't know the exact contents of this patch, but I guess it should address a lighting bug with Nvidia drivers, possibly some memory fixes that we added to CMSF and some other small details. Unfortunately, as with CMSF, there will be no major changes/improvements to the game (such as the QB system), just some fixes. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 12, 2011 Share Posted August 12, 2011 Remember you can always pick up a QB map, bring it into the editor, hand-place forces of your own choosing, then resave as a 'normal' scenario. The QB AI order sets will remain in place. If you spend an evening doing up a dozen of 'em its likely you wil have lost track of the placed force mix when you get around to playing it. So you'll have a dozen hand-'cherrypicked' scenarios to play. After those dozen are done throw them out and repeat the process. Easy as pie. If you're REALLY industrious you could even go in and 'massage' the AI orders to better match the forces on the map. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted August 13, 2011 Share Posted August 13, 2011 So all the greyed out features like rainfall and fog and stuff will not be added. Despite them being there to tempt us in the scenario properties. Sigh. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 24, 2011 Share Posted August 24, 2011 Well, to be fair, CM:BN doesn't have 3 types of snow cover so the loss isn't entirely one-sided. Plus CM:BN covers 3 months (eventually 4) while CMA lets you play through more than a decade. 0 Quote Link to comment Share on other sites More sharing options...
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