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New file at the Repository: Mouse trap (2011-07-28)


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This is it; D-Day. The 82nd and 101st Airborne Divisions will drop behind Utah and Omaha beaches, provide flank cover, and secure vital bridges and towns. Because of low clouds and surprisingly heavy anti-aircraft fire, many transport planes have missed their jump zones by miles.The Germans have also flooded part of the lowlands near the Merderet River. This looks like "low marshland" from the air, but in reality the water is 1-2 meters deep.Your mission is to get to shore and clear enemy positions. You have about two platoons of 82nd Parachute platoons. Small and short scenario (35 min).

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Small & short airborne scenario. 35 minutes. Playable on US vs. German AI only.

airborne_operational.jpg

SITUATION

6 June 1944

0250 hrs

Merderet River, Normandy

This is it; D-Day. The 82nd and 101st Airborne Divisions will drop behind Utah and Omaha beaches, provide flank cover, and secure vital bridges and towns. Because of low clouds and surprisingly heavy anti-aircraft fire, many transport planes have missed their jump zones by miles.

The Germans have also flooded part of the lowlands near the Merderet River. This looks like "low marshland" from the air, but in reality the water is 1-2 meters deep.

MISSION

Your first priority is to survive. We have to get out of the marshland as quickly as possible. During the drop, we saw enemy machine gun fire coming from the nearby forest. We need to silence those machine guns before more men die in these marshes.

FRIENDLY FORCES

Our forces are scattered all over. Most of our heavy weapons (machine guns and mortars) were lost in the marshes, and all we have left are light forces. Hopefully reinforcements will arrive soon.

ENEMY FORCES

Little is known about current enemy strength in this sector. We are near the Merderet River, so last reports indicate the 91st Luftlande Division is in the area. Prepare for anything.

PLAN

- Move fast to dry land.

- Recon enemy positions and clear enemy strong points.

- Flank the enemy and stop them from retreating if possible.

NOTES

Don't be surprised if some of the enemy withdraws. They are too confused by the situation.

Mousetrap1.jpg

Mousetrap2.jpg

Mousetrap3.jpg

Comments are welcomed!

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Odd uniform bug indeed. Good thing that it won't effect game play. Hopefully uniforms will be fixed in next patch. Airborne scecialist should wear same parachuter's uniforms than regular battalion guys.

Actually in my first version I used B.A.R. for J. "Mad" Gigson. But after checking that paratroopers usually didn't use B.A.R. I chaged this team to Scout Team. "Mad" Gibson's team is seriously rocking with his submachine gun. :)

Play tip:

To achieve all objectives you need to be AGRESSIVE and advance QUICKLY. Your troops are better trained than rear guard troops you're encountering. It will take some time before German make countermove. So prepare you defences.

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Actually in my first version I used B.A.R. for J. "Mad" Gigson. But after checking that paratroopers usually didn't use B.A.R. I chaged this team to Scout Team. "Mad" Gibson's team is seriously rocking with his submachine gun. :)

Play tip:

To achieve all objectives you need to be AGRESSIVE and advance QUICKLY. Your troops are better trained than rear guard troops you're encountering. It will take some time before German make countermove. So prepare you defences.

I've read Nordyke, so I always throw in a Bar team in a AB platoon.:D

I didn't dilly-dally from the get-go, and although I haven't finished it yet, things are going pretty good. I like smaller battles like this where I can watch the action better, and get to know my guys, so to speak. Nicely done scenario!

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Slight spoilers:

Played through this last night, ended up getting a major victory. Time ran out in the end because there was a single scout team I hadn't found. The counteratttack seemed really well timed and surprised me a bit but I was lucky to be in an ideal position to deal with it at the time.

Anyway, fun little scenario, theres definitely a need for more ones like these. Also wanted to say thanks to De Savage. Have really enjoyed all of your CMBN scenarios so far, keep up the good work.

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Yes indeed, CMBN excells in small, short and violent engagements. You can relish the action, the animation and the landscape. Too many things happen in big battles that you cannot focus on the small but important details.

In this case, small is good. Tiny is is even better !!!

Cheers

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Small scenarios are also much faster and easier to make. Play testing 1h 30 min monster scenario with large forces, all different variables and timetables is enormous task.

I too think scenario makers could make more short 30-45 min scenarios with smaller forces and maps. They are fun and take less time to play. Perfect for people who doesn't have many hours of playing time.

Thanks for comments.

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