Rocky Balboa Posted February 18, 2011 Share Posted February 18, 2011 Let me start by saying I think the came is really looking fantastic and I don't want this request to delay the release of CMBN by even 1 second but I was thinking that you guys might consider adding a few place holder graphics for flavor objects. This will allow the modders to add flavor objects without having to overlay the ones that are currently in the game. 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted February 18, 2011 Share Posted February 18, 2011 Will haystacks, carts, and sheds/outhouses burn and/or take damage? http://www.youtube.com/watch?v=E24cveClIGI at 6:05 http://www.youtube.com/watch?v=i-gl2s2dJtw The first 15 seconds 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted February 18, 2011 Share Posted February 18, 2011 In Game footage! AT LAST! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 18, 2011 Share Posted February 18, 2011 Let me start by saying I think the came is really looking fantastic and I don't want this request to delay the release of CMBN by even 1 second but I was thinking that you guys might consider adding a few place holder graphics for flavor objects. This will allow the modders to add flavor objects without having to overlay the ones that are currently in the game. I am sure that it is not as easy as this. Every flavor object comes with its own 3d model, textures, and surely some internal information about how much space it takes up in the CM world, the protection it offers and so on. I do not think these things can be added on the fly, and BFC is traditionally reluctant to open up the gates to anything else but texture mods. That being said, flavor objects are still worked on and I am sure that a sufficient range will be available. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
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