Cantona66 Posted February 12, 2011 Share Posted February 12, 2011 Is it possible to when creating a MOD, placing out for example Italian soldiers in german occupied Greece? And German soldiers in Italian minor countries (that are mobilized)? Link to comment Share on other sites More sharing options...
Big Al Posted February 13, 2011 Share Posted February 13, 2011 Yes if both countries are 100% mobilized. Link to comment Share on other sites More sharing options...
Cantona66 Posted February 14, 2011 Author Share Posted February 14, 2011 Hmm, yes they are 100% mobilized, but Italy is not at war with UK, it happens at end of first turn in the mod, but how do i get them to be at war right away so i can place troops as i like in the editor. Link to comment Share on other sites More sharing options...
Bill101 Posted February 14, 2011 Share Posted February 14, 2011 You will need to use a Belligerence script, to fire under whatever conditions you set it to. Link to comment Share on other sites More sharing options...
Cantona66 Posted February 15, 2011 Author Share Posted February 15, 2011 Now i have done this but it is still not possible to place Italian soldiers in Greece and i am talking about doing this in the editor, not the game itself. And it is not possible to place Rommel in italian controlled Libya either. Link to comment Share on other sites More sharing options...
Cantona66 Posted February 15, 2011 Author Share Posted February 15, 2011 Ignore my last comment, i found out the answer. Link to comment Share on other sites More sharing options...
Bill101 Posted February 15, 2011 Share Posted February 15, 2011 Good to hear! Link to comment Share on other sites More sharing options...
Ages Flow Posted March 4, 2011 Share Posted March 4, 2011 I tried the editor for the first time and saved a campaign that I modified. When I load the campaign to play the game there are no scripts. When I attempt to access AI/Events in the editor none appear and sometimes the program stops responding when I click the Edit AI/Events links. Any advice? Link to comment Share on other sites More sharing options...
Ages Flow Posted March 7, 2011 Share Posted March 7, 2011 I've tried a number of things to make the scripts available in the campaign I edited but they still fail to appear when I try to play the mod. I'm not computer savvy so the chance that I caused this is highly likely. The scripts do appear to be in the campaign folder, both AI and Events. They are also in the templates. When I've tried to edit AI or Event scripts under the campaign tab in the editor the program stops responding. For example: I clicked the edit AI scripts tab and my mouse arrow changed to an hourglass. In the bottom left corner of the screen the words, "Garrison (Verify)" appear with numbers counting up. Eventually the numbers reset at 0 but "Garrison (Verify)" remains and I must Ctrl-Alt-Delete. I've noticed that this happens even when I try to edit AI/Events of the default campaigns in the editor. If anyone here has advice I sure could use it! The one positive from the experience is that I am slowly learning how to navigate through the programs on my computer Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 7, 2011 Share Posted March 7, 2011 Hi Ages Flow, You've done nothing wrong and all you have to do is give the Editor some time, it can take up to 5-10 minutes to process through the scripts. Once it does, save your campaign and the scripts will be loaded with the campaign. Hope this helps, Hubert Link to comment Share on other sites More sharing options...
Ages Flow Posted March 8, 2011 Share Posted March 8, 2011 Mr. Cater, Thank you very much for the info and the quick response. I will try your advice as soon as I get home. I wanted to get the game for many months and finally bought it near the end of December. It's all that I hoped for in a WWII game and more. Now it's almost my birthday and there's the new WWI game....what to do?...what to do? By the way, one of the reasons I was excited about getting SCGC was the customer service. It says much when the game designer himself is available and willing to answer questions. Keep up the excellent work and thanks again! Link to comment Share on other sites More sharing options...
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