stikkypixie Posted December 23, 2010 Share Posted December 23, 2010 is it in? Just wondering? Happy camper 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted December 23, 2010 Share Posted December 23, 2010 Me too - please say yes! 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 23, 2010 Share Posted December 23, 2010 Yes, that was a very good feature. But maybe it was too time consuming to code it with the new engine and complex spotting.. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted December 23, 2010 Share Posted December 23, 2010 Would be nice. If it's not feasible for vehicles then at least try and obscure what type of infantry I'm dealing with. Having a big label hovering over a unit just spotted from a mile away, ID-ing exactly what it is is no good. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted December 23, 2010 Share Posted December 23, 2010 To develope this question deeper: 1. Will there be dedicated sound contacts instead of just a question mark? 2. Can we have seperate "lost Contact" markers for tanks vs infantry instead of the same "?". I always forget what was what. 2. Will there be generic heavy and light tank "sihouettes" on the map until we can ID them? 3. Same with troops? Do we have to ID them? 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted December 23, 2010 Share Posted December 23, 2010 I'm one of those "not interested in playing modern warfare", so I'm still loving CMx1. Recently I tried another WWII game, and was really surprised by just how crap it is when you can ID the enemy straight away! The need to ID (and the possible mis-id) is a really game making feature of CMx1 - kind of like salt really: subtle, but you notice it if it's not there. GaJ 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted December 23, 2010 Share Posted December 23, 2010 Yes it made modelling easier too, we just made every German tank a Tiger and every ATG an 88mm Flak. Sorry couldn't resist. Like Steve said elsewhere, the feature list is now pretty much locked in so if its there its "in". Merry Christmas one and all. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted December 24, 2010 Share Posted December 24, 2010 Um right. So is it in or not in? GaJ 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted December 24, 2010 Author Share Posted December 24, 2010 Um right. So is it in or not in? GaJ It could be in I guess. They only put features in they are completely sure off. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 24, 2010 Share Posted December 24, 2010 I surely miss that from CMx1. It was fun playng a whole game and finding out in the end that the "tank?" that hold all your final push, was a lowly cannon halftrack Well there must be some surprise in store and the feature list cant be 1km long. We can still ask Pythia though 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted December 24, 2010 Share Posted December 24, 2010 To develope this question deeper: 2. Can we have seperate "lost Contact" markers for tanks vs infantry instead of the same "?". I always forget what was what. 2. Will there be generic heavy and light tank "sihouettes" on the map until we can ID them? 3. Same with troops? Do we have to ID them? Sign me up for the above. I, too, sometimes lose track of which "?" was "?". Separating them out for infantry and vehicles would be great. (Place the infantry or tank icon behind the "?" on the icon?) I play on elite in CMSF, yet it is still a little disconcerting to see a unit hundreds of meters away and identify it as "3rd platoon HQ" after just few seconds. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted December 25, 2010 Share Posted December 25, 2010 ^^^^ This. GaJ 0 Quote Link to comment Share on other sites More sharing options...
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