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moving through "corners"


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I am completely new to SC games, only trying out the demos of SC2 and the latest one. For SC2, I was bothered that you had to basically have two lines in order to make a continuous front or a unit could slip through by moving through a box corner. Is this feature still in the game and will it be in the WW1 game, too?

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The Zone of Control penalty is tougher in the WWI game and this effectively prevents units from charging through a gap like the one you're referring to.

Most of the time the front lines (when they aren't totally fluid) do tend to follow a path that doesn't require many troops to be used to guard any gaps. Occasionally they don't and a few more units may be required, but it's normally at key points of the line rather than everywhere. Plus, even if the enemy were to attempt to exploit a gap, they generally can't get further than one tile without your having a chance to react.

Obviously if the gap you leave is wide enough then the enemy will enjoy exploiting it big time, but so far this hasn't been an issue in WWI testing.

The tougher Zone of Control penalty also goes some way to represent the difficulty of exploiting a break in the enemy's lines, which was a common problem at the time. But it doesn't mean that the front lines will be static for long. In fact, the desire to avoid totally static front lines was a significant factor when designing the new map of Europe for this game.

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