c3k Posted November 4, 2010 Share Posted November 4, 2010 I've only played the first scenario (alphabetically, as always), so my experience with this title is limited. However, it does give a different feel than CMSF, and it has a different look. I like the differences. The look seems a little more "cartooney", but not in a derogatory sense. Similar to some of the cell shading seen in the more avant-garde, illustrated novels (at least that's what I think they call comic books these days). I imagine it would be more acceptable in the marketplace to make a game about an unpopular war a bit less realistic. Anyway, I was on my guard based on the color saturation I saw in screenshots with the bright vegetation. After zooming into the soldiers, watching them move, seeing the face icons, and the UI, it all is part of a cohesive whole. I like it. Now, no post about ANYTHING CM related would be complete without a niggle. It seems like my Soviet Desantniki (?) are a bit too eager to give buddy aid. In contact, with firing orders, my men (remember, in the one and only scenario I've played) repeatedly ignored known enemy who were firing on them and caused them casualties, in order to give buddy aid to their squad-mates. They seemed a bit too headstrong in that regard. I'm glad I purchased it, and I look forward to playing this quite a bit more. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted November 4, 2010 Share Posted November 4, 2010 Well, that's true comradeship in practice! 0 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted November 4, 2010 Share Posted November 4, 2010 Hi Ken There is a great mod which will take the cartoon colours out, it's up at the repository I believe. Makes a big difference cheers 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 4, 2010 Share Posted November 4, 2010 Its been a long time since I've looked into this so I may be misremembering, but I believe buddy aid may be tied to unit experience. The higher the unit the MORE likely to give buddy aid. Poor conscript troops wouldn't know how to aid a wounded comrade so his likelihood of dying is that much greater. Buddy aid I think is designed specifically to reduce your fighting abilities. I recall during the war the Soviets would scatter remarkably small mini-mines from the air. The purpose wasn't to kill but to injure. That not only removes the man from the battle but the stretcher-bearers as well. 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted November 4, 2010 Share Posted November 4, 2010 Welcome to the club Ken. I've been enjoying checking out this title, and as mentioned above some great mods as usual add to the immersion. Hopefully we can talk Steve/Snowball into making a few tweaks. Although apparently there isn't a Snowball's chance in hell of getting useable trucks implemented. 2. Trucks lacking passenger capacity. Unfortunately adding support for that many passenger spaces is a real PITA to do. Snowball made the decision to not include passenger capacity because they felt troops wouldn't ride in the back of trucks in a tactical environment. Unless they change their minds the status quo will remain. Steve 0 Quote Link to comment Share on other sites More sharing options...
Grisha Posted November 5, 2010 Share Posted November 5, 2010 An old CMBB grog who has just bought into the newer iteration of CM with CMA. Am liking it as well. Did this just come out? The repository has not a single scenario in it. Definitely a different sort of warfare from CMBB. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted November 5, 2010 Share Posted November 5, 2010 CM:A came out fairly recently and can be seen as a niche within a niche. So I wouldn't expect many scenarios for CM:A. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted November 5, 2010 Share Posted November 5, 2010 There is at least one scenario in the repository, cos I put it there : ) 0 Quote Link to comment Share on other sites More sharing options...
Grisha Posted November 5, 2010 Share Posted November 5, 2010 Thanks, Jonny, will check it out! 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted November 12, 2010 Share Posted November 12, 2010 I make Quick Battle maps, I have about 6 in my thread. Download them and use the maps for scenarios if you want. Or enjoy them as QB's. Stag. 0 Quote Link to comment Share on other sites More sharing options...
pazuzusmiles Posted November 20, 2010 Share Posted November 20, 2010 I get what you were originally saing about it looking like good avente garde graphics...I love it...I look back at CMO days and say to all the guys/gals? at battlefront "You've come a long way baby!" ANd thanks for going there, most mainstream game co's wouldve passed on the theme/subject..Hey how about modules for Russias brief fight with Georgia or better yet chechnya, the first and second chechnyan wars! Kosovo anyone?? Touchy topics, that whole "ethnic cleansing" thing but there were tactical engagements in all that mess and they would run great in simulation!! I saw some kind of tank simulation game(Russian) where Rhodesia was the battleground...Itd be great to see some of this modern equipment rolling over something besides desert, dirt and mud!!!! 0 Quote Link to comment Share on other sites More sharing options...
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