phil stanbridge Posted September 18, 2010 Share Posted September 18, 2010 This is my first CTD in Afghanistan but I've had plenty in SF - they all appear to be related to this little chap. 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted September 18, 2010 Share Posted September 18, 2010 Unfortunately I don't have a GeForce 460 to test either game with, but it may be related to newer video cards and their drivers. In other words some older video cards may not see this problem, even with the same driver version. It possible that some newer features of the hardware and the driver code that may take advantage of them isn't quite up to par at the moment and there will be nothing we can do about it from our side (if that is the case). 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted September 19, 2010 Author Share Posted September 19, 2010 Thanks for the reply - I realise there isn't anything you can do - I'm just pointing out that this may become more of a problem for you soon. Actually if I recall the latest drivers offer some sort of Open 'CL' fix I've no idea if this will help, but I'll let you know how I get on when I try them. 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted September 19, 2010 Share Posted September 19, 2010 OpenCL is a framework for writing programs that can utilize the floating point power of the video card to do a variety of things. OpenCL and OpenGL are different. Generally speaking those OpenCL fixes probably will not affect the OpenGL issue that you're facing with the current drivers and CMSF/CMA. There may be some sort of cross-over within the video driver (allocation of resources,etc.), but I somewhat doubt that. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted September 20, 2010 Author Share Posted September 20, 2010 Yep, well I'm clutching at straws. The new beta drivers still don't fix the lighting problem but I have yet to experience a hard crash. 0 Quote Link to comment Share on other sites More sharing options...
Kat Johnston Posted September 21, 2010 Share Posted September 21, 2010 I'm getting a load of these, using a 460. Have tried different drivers. It seems to happen much more frequently on certain maps, but I can't pin down any common factor. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted September 21, 2010 Author Share Posted September 21, 2010 Me neither! I've tried all sorts. Totally unstable I don't know what to do really - I really enjoy the games but I'm loathed to 'downgrade' my card because I need the power for other things. Frustrating. I think making matters worse, unless Nvidia fix something you can almost guarantee we'll run into the same problems with Normandy. 0 Quote Link to comment Share on other sites More sharing options...
Kat Johnston Posted September 27, 2010 Share Posted September 27, 2010 Phil - I think it may be the texture detail setting, mine (neither CM:A nor CM:SF) hasn't crashed on me since I set that to minimum - I've got other details turned up high. I suspect it's something like if it loads to much into texture memory it crashes, and that turning them down low doesn't fix the problem but just makes it unlikely to occur. It's gonna crash now just to spite me, I know. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted September 27, 2010 Author Share Posted September 27, 2010 I'll give it a shot then! Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Gothmog Posted October 1, 2010 Share Posted October 1, 2010 Getting the same bug with a GTX 460 using latest Nvidia drivers. Seems to be just this card thats effected... any ideas battlefront? Turning down the details isnt really a solution, and its running smoothly before it crashes. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 2, 2010 Author Share Posted October 2, 2010 I've turned the texture details down one notch in game and haven't had a crash since (touch wood) but as Gothmog says, it's not ideal. 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted October 3, 2010 Share Posted October 3, 2010 It doesn't seem to be a 460 problem only any more. I have a pair of SLI'ed 8800 pros and I'm getting the same error message. It just started today (Oct 3rd). 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted October 18, 2010 Share Posted October 18, 2010 I've turned the texture details down one notch in game and haven't had a crash since (touch wood) but as Gothmog says, it's not ideal. Er,what driver do you used? I have the GTX460 too,now I used the 258.96 drive,I have no openGL crash problem,only get the "light issue" 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 18, 2010 Author Share Posted October 18, 2010 I'm now using the latest beta but I have tried them all. I had 4 errors yesterday but admittedly my card is overclocked. I have tuned this down a bit and will see what happens. I also experienced the same error with TOW which is interesting. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 21, 2010 Share Posted October 21, 2010 GTX 460, and the same thing. 0 Quote Link to comment Share on other sites More sharing options...
GDog Posted October 25, 2010 Share Posted October 25, 2010 Welcome to the club NVidia users. We ATI users are used to the CM2 series bickering with Catalyst drivers, now it might be your turn. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 25, 2010 Author Share Posted October 25, 2010 Well here's something - it might be nothing, but I sold my 460 and have bought a 470. I haven't had a single crash yet with the new card. The 460 had 1000MB of VRAM, the new 470 has 1280MB. It *might* just be related to problems with specific maps (textures) absorbing too much VRAM on the Nvidias (something to do with driver control) - hence the 470 being able to manage. I don't know, I know it's a long shot, but stranger things have happened. 0 Quote Link to comment Share on other sites More sharing options...
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