Battlefront Repository Posted August 29, 2010 Share Posted August 29, 2010 v 1.13 - This is the Final Final correct one - ignore previous 2 More... Link to comment Share on other sites More sharing options...
SeaMonkey Posted August 29, 2010 Share Posted August 29, 2010 Yeah right! Are you absolutely sure this time? I have DLed almost every version and never even get to Barbarossa before a new one pops up. How am I to do a thorough test, much less start a PBEM? And tell me, which SC file is the correct destination for the media files?:confused: Seriously though.......this is a great mod....I can't get myself to play anything else. Link to comment Share on other sites More sharing options...
Nupremal Posted August 29, 2010 Share Posted August 29, 2010 the media files just go under: C:\Program Files (x86)\Battlefront\Strategic Command WWII Global Conflict\Campaigns\_Nupremal Link to comment Share on other sites More sharing options...
Akiva Posted August 29, 2010 Share Posted August 29, 2010 I've kind of lost track but how good is the AI in this? If I recall correctly, only one side had AI; is this still true? Link to comment Share on other sites More sharing options...
harry33 Posted August 29, 2010 Share Posted August 29, 2010 Hallo, Your write few names of German cities in German but there are few in English. 1.Königsberg (not Königsburg it's a fault) 2.Nürnburg (Nuremberg engl.) 3.Hannover (Hanover engl) 4.München (Muinch) 5.Kaiser-Wilhelm-Kanal (Kiel Canal) And The free City of Danazig wasn't a part of polan (it was a souverian state) Link to comment Share on other sites More sharing options...
GetSome Posted August 29, 2010 Share Posted August 29, 2010 I believe historally Ireland was more pro Allies, than pro axis, although there was some who thought Ireland could be re united by an uk defeat to axis, the government of the day, was pro allies, with the release of allied airmen over the border and on public ferry crossings to the uk very common. Link to comment Share on other sites More sharing options...
Nupremal Posted August 29, 2010 Share Posted August 29, 2010 I will fix Königsberg & the Kaiser-Wilhelm-Kanal I will keep the english names for the other cites Ireland goes to the Axis if UK is taken, but otherwise it is unlikely anyone will use DPs on it. Link to comment Share on other sites More sharing options...
SeaMonkey Posted August 30, 2010 Share Posted August 30, 2010 I don't care about accurate names, just make sure there are no mechanical changes for the next 3 months. So what's different in 1.13 that's not in the current version 1.10 I'm playing, anything significant? Link to comment Share on other sites More sharing options...
Nupremal Posted August 30, 2010 Share Posted August 30, 2010 Yes but I forget - I had to fix some scripts that were not quite right. Link to comment Share on other sites More sharing options...
Big Al Posted August 30, 2010 Share Posted August 30, 2010 Love the map... too damn big. Link to comment Share on other sites More sharing options...
GetSome Posted August 31, 2010 Share Posted August 31, 2010 As axis I have invested 55 % diplomacy on Spain joining the axis and they have sat 70% axis for 2 years, is there a good reason for this? Link to comment Share on other sites More sharing options...
GetSome Posted August 31, 2010 Share Posted August 31, 2010 another one for you, it appears the allied fleet is capable of destroying complete french cities and germany amries in france, without negitive French reaction, or without german able to stop them, with removing its complete airforce from ussr, perhaps sea gun upgrade to fortication and that aa upgrade on fortication and cities apply to Tactical bombers and figthers? Link to comment Share on other sites More sharing options...
Nupremal Posted August 31, 2010 Share Posted August 31, 2010 1 - Diplomacy Points randomly "hit" at 5% each turn, so there is no guarantee of return. 2 - Honestly, I have no idea what you are saying. Why would the allies attacking germans cause the French any problem? The French are on the same side. Link to comment Share on other sites More sharing options...
GetSome Posted September 3, 2010 Share Posted September 3, 2010 the question really is how to stop the British and US, Navy and/or airforce from wipeing out units around the coast of France from 1941 to 1944 with the airforce you can position AA and figthers to protect garrsion units, But what can be done to counter Allied Navy attacks on France. Can Rockets inflict enough damage to keep ships at arms length from French cities? will rocket upgrades increase naval and carrier attack strength? Link to comment Share on other sites More sharing options...
Big Al Posted September 3, 2010 Share Posted September 3, 2010 In my mod I increased town anti naval by +1 to make it NOT cost effective to bombard towns. Link to comment Share on other sites More sharing options...
harry33 Posted September 4, 2010 Share Posted September 4, 2010 How can I send Japanese Navy vessels into the western Paific Oezean (Hawaii, east American's coastline)? If I place my ships on one of the arrows (in the right edge of the map) nothing happen. please help my Link to comment Share on other sites More sharing options...
Nupremal Posted September 4, 2010 Share Posted September 4, 2010 1 - Well, with version 1.03 of the mod, the enemy units will take damage when the navy attacks. I have also weakened carrier strikes. In addition, coastal fortifications help a great deal as well (use engineers a LOT) 2 - You must own the territory indicated in the loop. So you cannot use the Wake loop without owning Wake island. I suggest using the loops for the Japanese Islands such as Kwajalein, Majuro and Eniwetok, or capturing islands such as Wake, Tarawa, Gudalcanal, Nukudetau, etc... This also prevents the allies from getting to you. So, you can create a wall making it tough for the allies to attack. i.e. you can use the Japanese outer island strategy. At worst, by limiting their access, it may be easier to ambush the fleet. The Japanese will retain a naval advantage until 43-44. Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 8, 2010 Share Posted September 8, 2010 Just wanted you to know Nup, an 8 strength French BB took out a 4 strength Panzer Group along the Dutch coast in one of my test games. Seems a bit excessive for a shore bombardment, IMO. Link to comment Share on other sites More sharing options...
Nupremal Posted September 9, 2010 Share Posted September 9, 2010 That would be rare - the ships can also get pretty battered doing too much bombarding, especially vs experienced and entrenched defenses. It seems to work in my game so far. I am playing one with a gigantic Axis who control all of the UK and Middle East but never made it far into Russia (very late) and the USA (plus what was left of the UK Navy that all defected to the USA) is all over my coasts. They got control of Scapa after taking some islands and also kicked me out of Norway. Still, Chile joined the axis, so the war is won! Seriously though this will probably be an Axis Decisive win, as my economy is very strong now, at least close to USA and USSR, and with Japan more (Japan, with no opposition, is all over the place even with Chinese now having better infantry weapons than I have). I expect the Allies to sue for peace any day now. Link to comment Share on other sites More sharing options...
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