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Thanks for the Demo!


trek

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I really cant see the large amount of bugs your claiming. I really do think the russians and there neighbours are making a lot of great games! I've played the demo a lot and i cant say that this demo is more buggier than most other demo's. And while we are in it....why don't you in Norway start producing good games...ore anything else with good quality?? you could start with producing GOLD medals in the Olympics! ;)

Olympics. :P

I'm not saying Norway is superior, but as a consumer I want quality. And for the price of TOW2, one would suspect a great product.

In Norway we can't even grow decent potatoes, let alone produce games. We did make Age of Conan, although it's abandoned now. And we have lousy healthcare, we say we have "the best in the world", but that's only blowing steam.

I've never said that this demo is more or less buggy than the TOW2 africa one, but one should think the AI querks were solved since the last title release.

Just say if it's wrong to think that, and I will leave the issue alone.

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The AI has not changed a lot since Africa...you're right about that! Personally i just cant say that its such a big problem as you are claiming. Improvements can of course be done but its not catastrophic in any way. But as you said..its pretty much the same AI as in Africa.

I sure hope it's not catastrophic!

But I've encountered some problems that are new to me, like the snagging issue.

This might just be in the demo, but I doubt it.

I've been praising the hell out of 1C and BFC a long time, and I hope this isn't the "end of the line" for me as a customer.

"A demo is just a demo" reminded me of the first CMSF one. As the keyboardjockeys say: OMG.

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sweet demo! lotsa fun! i love the ability to have a lot of cover for inf. sound seems better and so the overall graphics. some guys still will not stay put even with not move command.

cant wait for game!

himmel

Shouldn't you just be playing WWI games any how? your nic never made it out of WWI.

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Hallo,

I have been playing the demo of this great game and just wanted to report in to say that it is fantastic, the graphics are great and now the controls are there to stop the units chasing, plus the sneaking, crouching and so on are also great improvements.

The representation of the optics on the tanks for spotting the enemy is nice touch too. In TOW1 I always thought that it was strange that tanks cannot see much when they have such good optics in their guns. Now this is represented.

Something I would like to see is that recon vehicles (armoured cars etc) have a better spotting ability to represent their training and specialisation in this specific role, it was something this type of vehicle enjoyed in the Close Combat series of games. Increased scouting ability. Perhaps a special unit class all of its own.

The simulation is getting realer all the time. Great work.

Cheers

Alan

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Thanks, Alan!

Well, in real life you won't get a bonus to your scouting ability or scouting range if you sit inside the armored car compared to standing in the field, no? ;) So there is no magic bonus for armored cars, gunner and other crewmen have historical sighting devices just like other units do (which usually means that only gunner or commander can see enemy at larger distance than infantryman, but in a narrow FOV). If armored car commander has higher scouting skill, it would help him too. In short, armored cars are better suited for scouting than, let's say, heavy tanks because they are faster on most terrain types and they are expendable.

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On the scouting side of things I would imagine recon vehicles back then, as now (and I have been in the army and so have first hand experience), would have had a proud array of extra optics, such as for example a range of binoculars for the commander with different FOV and focal strength. Range finders and extra radios (to communicate what they have seen, their main role)

You are right that a recon vehicle crew with high scouting ability would catch some of this and also that these vehicles enjoy maneuverability and speed advantages. However my in game recon crews are really no different from your average tank crew or soldier with regards their scouting ability. It would be ok to give them a much higher scouting ability from day one as this would mirror their off map selection and training before they even hit the field.

I do not wish to blow my own trumpet however in the recon branch the soldiers are specially selected from the best of the crop in terms of ability and intelligence and are normally well educated, highly motivated and have already served in some other branch of the army (usually armour) and so are already well experienced. Recon training is exhaustive and the failure rate high.

What I tend to do with my recon vehicle (in the game) is drive up behind cover, dismount a crew member and then use him to spot enemies while dismounted, this is ok however does not mirror, as a general rule, what we did in the army in this role. Normally the vehicle observed the enemy itself while well concealed and with the benefit of the optics it carried inside it.

Just as an experiment it would be interesting to give recon vehicles the same or better spotting ability as dismounted infantry and also to make them harder themselves to spot given that recon personal receive and are expert in both spotting and not being spotted (camouflage and concealment).

Recon units of all types are a favourite of mine as I was in one once and so tend to want to use them a lot in the game and have them work in the game as though they would in real life.

Cheers

Alan

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