InFireBaptize Posted January 8, 2010 Share Posted January 8, 2010 Hi all, Apology if this has been already posted, i'm new to battlefront and i heard about it on ArmA2 off topic forums and glad to have found you. I'm downloading CMSF Marines bundle as i'm writing this. Can someone please help me find mods for this game to enhance terrain, graphics, sound, AI, etc... would i be able to run this game at 1680 x 1050 resolution? which patch would i need to apply after installing the game? Thanks, 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 8, 2010 Share Posted January 8, 2010 hehe, welcome. about mods; well there are so many possible ones, you really need to look through them and take the ones you like. there are some big ones that are nearly mandatory like all US vehicles in NATO/Desert camo, syrians in plain olive or russian camo...mords mods for combatants and fighters. well there is a lot, just have a look. only thing i really reccomend is a soundmod. wich ever you like, i myself have a mix form different soundmod sounds. about the patch, you want to end up with v1.21, i cant tell you what patch you need to download as i dont know but i "guess" its like this-> install CMSF install MARINES then the game should be v1.10(you can make sure, its displayed at the bottom of the main menue) DL all in one v1.21 patch for CMSF+Marines and apply it...done. thats how i would do it. 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 8, 2010 Author Share Posted January 8, 2010 thank you, where are the mods? i tried google but there is this one website that went offline long time ago!! 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted January 8, 2010 Share Posted January 8, 2010 Hi, first try it without any mods and you will see what you need. Then go to: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=2 and search for the mods you need. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 8, 2010 Share Posted January 8, 2010 http://cmmods.greenasjade.net not to forget as it is easier to search and DL there, but somewhat slower. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted January 8, 2010 Share Posted January 8, 2010 I don't use many mods, mostly because I'm too lazy to download them just for visual gains. But there are some UI mods that improve the gameplay, such as a bases mod or some editor mods. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 8, 2010 Share Posted January 8, 2010 The only mods I am using are the sound mods. LOVE the new grenade sounds!!!!! 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 8, 2010 Author Share Posted January 8, 2010 do i install base game mods or the marine ones? which sound mod you recommend? 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted January 8, 2010 Share Posted January 8, 2010 I would highly recommend the dusty Marines and Brit uniform mods.I know you don't have the British module, but IIRC they're bundled together. All of Mords sound mods, because they really increase the immersion factor(at least for me). There several U.S. Army mods that range from basic unit insignia to full on old style BDU and DCU uniforms. You know, now that I'm typing all this it occurs to me that you should probably just follow the links Pandur and Wiggum provided and check it all out for yourself, there are so many brilliant mods and mod makers here that I just can't list all the good ones. BTW thanks all you mod artists, you took a great game and made it even better! 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted January 8, 2010 Share Posted January 8, 2010 I wouldn't get bogged down with mods right at the start. I'd recommend just playing at least a few battles with the default/vanilla install. After getting your feet wet you should pick up the highly regarded UI tweaks. Unit icon 'Silhouettes' replacements Full coloured weapon icons Icon Bases Mod 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 8, 2010 Author Share Posted January 8, 2010 accidentally submitted. 0 Quote Link to comment Share on other sites More sharing options...
tagge Posted January 8, 2010 Share Posted January 8, 2010 I wouldn't get bogged down with mods right at the start. I'd recommend just playing at least a few battles with the default/vanilla install. I agree 100% Don't bother your head with the mods yet, just play! There's nothing really essential to be gained from the mods that would affect gameplay as such. And welcome BTW! 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted January 9, 2010 Share Posted January 9, 2010 The most important mods (for me at least) are sound mods. They can really set a more dramatic atmosphere. Also, I use the mod that takes the sun/glare away, half-height horizon mod, and a few more. You'll just have to experiment. My mod manager can help, and with a new version being worked on now, it will be easier than ever to experiment. Edit: How could I forget, Scipios mods are a must as well! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 9, 2010 Share Posted January 9, 2010 I've done mods galore but I can't really thnk of my of my stuff that would be considered indiispensible. Among my own 'MikeyD' stuff I'd recommend you go to CMSF basegame Repository and pick up my 'Flavor Objects at a Glance' PDF reference. and my how-to assemble highway tiles PDF manual. Playing with the editor without those two references can be a BIG pain. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted January 9, 2010 Share Posted January 9, 2010 Sorry, I also love Pinetree's base icons. In my opinion, they do improve the game. 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 9, 2010 Author Share Posted January 9, 2010 Thank you all for the help. Mods do improve the game, i have been experimenting many of them and so far all the one i have tried are great also thanks to the z-bee mod manager which mad moding process a breeze . 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 11, 2010 Author Share Posted January 11, 2010 any mod would make buildings get damaged from artillery? i have called an arty on this building "dome on top" but building never collapse or gets damage? i like the simulation part of this game but hating the graphics. 0 Quote Link to comment Share on other sites More sharing options...
souldierz Posted January 11, 2010 Share Posted January 11, 2010 Well if your going to call artillery on a Mosque(to be honest i never do I always try to preserve them) or in some cases it could be a Palace that's big and practically fortified, you might want to use 155mm Howitzer. The Howitzers can destroy buildings quickly and damages all buildings it targets.If the building is not completely destroyed, the buildings walls will get knocked down and roofs will cave in making some floors unusable or exposed .Try different methods like hitting the second floor instead of the roof, making one side of the building heavily damaged and ready for collapse. As for the graphics, me personally i like watching buildings being reduced to ruble with artillery and air strike's.I think it puts on a very powerful show and buildings do get damaged. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 11, 2010 Share Posted January 11, 2010 Some older mosques needed massive stonewalls to hold up their equally massive stone domes. So they'd be considerably harder to knock down than a normal building. This of course wouldn't apply to modern construction - cheap painted plywood on a dome form. 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 11, 2010 Author Share Posted January 11, 2010 i hit it with anywhere between 4-7 mortars but nothing happened, other buildings get destroyed! oh well, soon i will be painted as a whiner here :-) 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted January 11, 2010 Share Posted January 11, 2010 What size mortars? There is a huge difference between 60mm and 120mm. 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 11, 2010 Author Share Posted January 11, 2010 i tried the armor one :-) how to cancel a move order? 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted January 11, 2010 Share Posted January 11, 2010 i tried the armor one :-) how to cancel a move order? I would say you should read the manual, seriously ! It is a bit dry to read all this stuff but it will help you to understand the game much better. As i bought the two modules i started reading all the description of the new weapon systems to undestand them and get some idea how to use them in battle. 0 Quote Link to comment Share on other sites More sharing options...
InFireBaptize Posted January 11, 2010 Author Share Posted January 11, 2010 I would say you should read the manual, seriously ! lol, will do, back to school 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted January 11, 2010 Share Posted January 11, 2010 lol, will do, back to school For your problem with the buildings and the mortars, use "General" next time instead of "Armor". By the way, i never used Anti-Armor ammunition for the artillery in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
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