dischord Posted November 13, 2009 Share Posted November 13, 2009 Too bad, that 1.21 had not so many changes, that it needs, and bad that Battlefront was not to hear to this one - http://www.battlefront.com/community/showthread.php?t=89074 Ugh. Are anti-tank teams still shooting at tanks with rifles? And then reloading in plain sight? One other quickie plz: Is ridgeline behavior still goofy? I know there was some improvement a couple of patches back, but it's still pretty awful. I haven't got CMSF installed atm so I can't check. 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted November 13, 2009 Share Posted November 13, 2009 Ugh. Are anti-tank teams still shooting at tanks with rifles? I've never seen this happen... 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted November 13, 2009 Share Posted November 13, 2009 One other quickie plz: Is ridgeline behavior still goofy? I know there was some improvement a couple of patches back, but it's still pretty awful. What do you mean by goofy? I think it's quite decent now, and has been for several patches. Men will line up at ridge lines so as to only expose their upper bodies. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted November 13, 2009 Share Posted November 13, 2009 I have seen AT teams fire small arms at tanks but I think that *might* be because they are unbuttoned. Can't be sure though. They seem to alternate between firing small arms and reloading the primary AT weapon. Not in 1.21 though! 0 Quote Link to comment Share on other sites More sharing options...
dischord Posted November 13, 2009 Share Posted November 13, 2009 Thanks for the replies. I may give 1.21 a shot. If I find the "goofy" ridge behavior I will try to make a movie or at least some screenies. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 13, 2009 Share Posted November 13, 2009 The 1.21 readme says "Large rocks (flavor objects) are more of a deterrent to navigate over." I was excited by this add, since I've been looking for an object that will at least slow the movement of vehicles through gaps in walls (in the absence of gates). But a few minutes of playtesting by running a Hummer, a Bradley and some infantry over all 6 types of rock objects at different speeds seems to yield no change in their speed, direction or bog potential. What am I missing here? Try several rocks closeby, in my experience vehicles will be slowed by them. 0 Quote Link to comment Share on other sites More sharing options...
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