rich12545 Posted January 3, 2009 Share Posted January 3, 2009 to turn off the hidden combat for naval units? Seems like I can't move without getting hit, a sub even got caught by an AC, and allied ships never get caught. Very unrealistic imo and I'd like to turn it off. I can understand ambushing in land combat but not naval so much. Link to comment Share on other sites More sharing options...
Blashy Posted January 3, 2009 Share Posted January 3, 2009 You have to turn off Fog of War and that does it for everything. No way of doing just for one part of the game. Link to comment Share on other sites More sharing options...
rich12545 Posted January 4, 2009 Author Share Posted January 4, 2009 That's really too bad. It pretty much eliminates naval movement. What's the point? Link to comment Share on other sites More sharing options...
Bill101 Posted January 4, 2009 Share Posted January 4, 2009 Moving your subs in silent mode will reduce the chances of them taking a nasty bump should they encounter an enemy ship. It doesn't eliminate the chance of damage, but they will generally go straight through enemy formations. Air units and carriers are the real key to spotting at sea. Obviously there are risks involved, very big risks if your carriers lack long range air, so sometimes it's better to avoid any naval clashes until your research level is higher or the enemy fleet have sailed into sight of your territory or ground based air. Link to comment Share on other sites More sharing options...
rich12545 Posted January 4, 2009 Author Share Posted January 4, 2009 Does having ground based air or carriers automatically give better spotting, assuming recon patrols, or do I physically need to send out those patrols? Link to comment Share on other sites More sharing options...
Blashy Posted January 4, 2009 Share Posted January 4, 2009 It yes they do if they are in the spotting range of your air. So if you have long range technology and upgrade your units with it, you will get better spotting. If you send out your carriers you can find the enemy. The key is surrounding those carriers so they are protecting from attack. Link to comment Share on other sites More sharing options...
rich12545 Posted January 4, 2009 Author Share Posted January 4, 2009 Now I understand why my axis ships kept having problems. The UK had a carrier in the north sea and in the med and therefore had better spotting. So I kept running into them and getting surprised. However, I think that when a ship gets surprised, as compared to a land unit, it should have second strike capability even at half strength. This would be more realistic. Probably even land units should have second strike capability at half strenth - sometimes - when they are surprised. Link to comment Share on other sites More sharing options...
Iron Ranger Posted January 4, 2009 Share Posted January 4, 2009 Hyjacking this post! Is there a way to 'force' the Siberian Transfer to just a historical date? I couldnt find anything in the script's except elimiting the transfer compleatly. Thanks Link to comment Share on other sites More sharing options...
rich12545 Posted January 5, 2009 Author Share Posted January 5, 2009 It would have been nice if you'd figure out how to start your own thread. I'd like to see what a beta tester or Hubert thinks about post 7. Link to comment Share on other sites More sharing options...
Iron Ranger Posted January 5, 2009 Share Posted January 5, 2009 Well, guess your not fun. You could check on this yourself, perhaps there is already a counter punch to a surprise attack (note Subs have a very low defece so there would be no damage if its surprsed when moving). There is a lot packed into the SC games HC produced and one of the best parts if learning these through playing them. Editing my post at #8. Link to comment Share on other sites More sharing options...
Blashy Posted January 5, 2009 Share Posted January 5, 2009 Now I understand why my axis ships kept having problems. The UK had a carrier in the north sea and in the med and therefore had better spotting. So I kept running into them and getting surprised. However, I think that when a ship gets surprised, as compared to a land unit, it should have second strike capability even at half strength. This would be more realistic. Probably even land units should have second strike capability at half strenth - sometimes - when they are surprised. When the unit is surprised it still gets to retaliate, although since it is surprised that retaliation is reduced. So the way I see it does pretty much what you mention. Link to comment Share on other sites More sharing options...
rich12545 Posted January 5, 2009 Author Share Posted January 5, 2009 Really? I have not been able to retaliate at all. And then the allies get another shot during their turn. Maybe I'm missing something in how this works? I'm playing WaW. Link to comment Share on other sites More sharing options...
rich12545 Posted January 5, 2009 Author Share Posted January 5, 2009 I've just been looking through the manual to find the section on surprise attacks. It looks like the unit that was attacked automatically retaliates. So it appears as though it has no retaliatory attack. Does this make sense? Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 6, 2009 Share Posted January 6, 2009 rich12545, Surprise contacts usually give an advantage to the hidden unit but in the case where the hidden unit is too weak to attack first you will have the chance to attach either the surprised unit or any other unit in range... but it does not happen that often. Hubert Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 6, 2009 Share Posted January 6, 2009 It would have been nice if you'd figure out how to start your own thread. I'd like to see what a beta tester or Hubert thinks about post 7. It's an interesting idea and definitely something to think about as this could be applicable to the Pacific Theater release as well. Hubert Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 6, 2009 Share Posted January 6, 2009 Hyjacking this post! Is there a way to 'force' the Siberian Transfer to just a historical date? I couldnt find anything in the script's except elimiting the transfer compleatly. Thanks You can just edit the script to 100% trigger on the date of your choice and change all the condition positions to a single entry that is never satisfied, i.e.: #CONDITION_POSITION= 0,0 [0,0] [1,1] [1] [0] Link to comment Share on other sites More sharing options...
Iron Ranger Posted January 7, 2009 Share Posted January 7, 2009 Thanks HC, nice to have the answer to my "Is there a way? " question. Link to comment Share on other sites More sharing options...
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