Jump to content

Graphic Oddity in USMC, re tanks


c3k

Recommended Posts

Gents,

Just noticed this. I'm playing "USMC Road to Hama" (and am being severely punished as USMC due to haphazard leadership and lack of a plan!). Anyhow... I have two Marine style M1 Abrams.

They both have the hull number "<133". Only, they only have that hull number at a distance. As I move the camera in (and/or zoom (x) instead of actually move the camera), the "<133" disappears.

It disappears from both tanks, each side, at approximately the same distance, roughly 80 meters.

I'm using an nvidia 8800gtx, geforce 180.70beta drivers.

Anyone else notice this?

Thanks,

Ken

Link to comment
Share on other sites

Well boys, any word on the v.1.11 status of these visual nuggets...

M16A4 handguard is too short in front of the AN/PEQ-2

m16a4pg4.png

By way of comparison, here is a correct rendering of the M16A4

m16a4wd1.jpg

Tall wall texture is missing when it abuts a short wall

missingwallpi6.jpg

Also, the unit portrait for Syrian armor crews is missing in the UI. Specialized crew portraits were added for BLUFOR in v.1.10, but for some reason their REDFOR counterparts were omitted.

Thanks for taking a look!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...