Nupremal Posted November 13, 2008 Share Posted November 13, 2008 Hubert - is it coming out soon? 0 Quote Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted November 14, 2008 Share Posted November 14, 2008 If so I have a request. Al made a tweak to his magnum opus where all infantry moves at 2. My issue is with how the movement routines treat rivers that a unit crosses where all the squares are under friendly control and free from ZoCs. You lose an action point in that situation. It would make sense that there would be a (additional) penalty when the enemy is nearby and has (presumably) dynamited any bridges and/or fiercely defends the ones which are left, but in your own territory shouldn't we assume that there would be intact bridges to facilitate movement, hence no penalty? 0 Quote Link to comment Share on other sites More sharing options...
Armuss Posted November 14, 2008 Share Posted November 14, 2008 I wait too - new patch in PDE is essential! In PDE is small bugs by AI. Changes are indispensable in other things too... 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 14, 2008 Share Posted November 14, 2008 It is still in the works but unfortunately on the backburner right now until we wrap up the Pacific Theater. Hopefully not too much longer for either of these products. 0 Quote Link to comment Share on other sites More sharing options...
Armuss Posted December 10, 2008 Share Posted December 10, 2008 Chances have grown on new PDE patch? 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted December 10, 2008 Share Posted December 10, 2008 I am actually going to test a new movement system. I did some research on movement vs the scale of my game. I am going to test the following. HQ/corp/army/eng/sf (marines) are 4 APs arm 5 APs para 3 APs all others AT (garrison)/art/rockets 2 APs the terrain mods are pretty much the same but over river is +2 (was +1) and adjacent to enemy +2 (was +1). I was finding myself constantly moving units 1 hex, 1 hex, 1 hex, and not being able to move into position due to situations and the AP point restraint. I think what this system will do is let movement over your own territory fairly easy, yet restrict zip throughs on enemy lines. So basically a corp would move 4 hexes in 2 weeks (scale) reasonable. To move between to enemy units UNIT empty hex UNIT it would cost 3 APs (1 for clear hex +2 for adjacent) leaving 1 left. I assume that the rule applies if you move while in contact with enemy units. So they could only move 1 hex. Now put the same UNIT empty hex UNIT situation behind a river and ONLY armor now can move across or motorized infantry. +30% cost for motorized in my game. This still is just 1 hex in clear weather, in clear terrain. I will test and see. I made a # of improvements to the global mod adjusting for the system and simply cost of economy for the system. 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted December 11, 2008 Share Posted December 11, 2008 tested but I think this will work HQ/corp/army/eng/sf (marines) are 3 APs arm 4 APs para 3 APs all others AT (garrison)/art/rockets 2 APs 0 Quote Link to comment Share on other sites More sharing options...
Armuss Posted December 22, 2008 Share Posted December 22, 2008 Proposals in Storm of Steel (PDE): - Germany AI invests research points in Industrial Technologies, - USA AI invests after 1945 in all research paths & production all possible units, - AI invests more diplomatic points, - AI now attack (amphibious, paratroop, etc.) un-garrisoned cities, - Afrika AI problem repair (Actual fast early (1939-1940) English attack and all Africa is UK &... Rommel (with strong AI forces) no arrived to Libya...), - now USSR really occupies Finland hexes (Winter War), - AI attack to new French capitol (Vichy France not created). 0 Quote Link to comment Share on other sites More sharing options...
Armuss Posted December 29, 2008 Share Posted December 29, 2008 Hubert - is it coming out soon? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 29, 2008 Share Posted December 29, 2008 Still in the works but we are on a bit of a break over here due to the holidays... if all goes well it won't be long though. Hubert 0 Quote Link to comment Share on other sites More sharing options...
Armuss Posted December 30, 2008 Share Posted December 30, 2008 Ok:) Similar faults is too in W&W (old bug "11 - 1 1" is only in W&W). 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 3, 2009 Share Posted January 3, 2009 Armuss, Which campaigns do you see this error as I am having a hard time finding it, thanks! Hubert 0 Quote Link to comment Share on other sites More sharing options...
Armuss Posted January 4, 2009 Share Posted January 4, 2009 This is tiny old bug - in interface file "strength_values_sprites" - this is only in W&W, in PDE is ok:) 0 Quote Link to comment Share on other sites More sharing options...
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