LRC Posted November 1, 2008 Share Posted November 1, 2008 Am I the only one missing the "sound contact" feature of CM1 ? Here is one example, where the lack of this feature makes CM2 very unrealistic. Scenario "hammertime " (warning !spoiler!): I know that tanks are hidden in the city, so I move squads very slowly in hunt mode. Even in this mode, they can not hear tanks behind a wall or a building (max distance 10meters) => net result: troop makes eye contact with tanks at very short distance = troop get blasted... In real life these babies make enough noise to be heard from far away even in "silent mode". Am I missing something ? 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted November 1, 2008 Share Posted November 1, 2008 Sound contacts are in the game, but they are indicated by the same '?' icon as units you've lost sight of. If you have sound contact on a unit, you can move the camera to that area and hear sounds too - I've been able to hear troops talking in a building without spotting them, but only when I have my own units close enough to hear them. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted November 1, 2008 Share Posted November 1, 2008 in 1.10 readme one of the changes is "On Veteran and Elite levels, you will not hear voices of unspotted enemies" Is this voices only or are engine sounds etc handled the same way - you can hear them only after seeing the unit? 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted November 1, 2008 Share Posted November 1, 2008 Another related point that I've often wondered about: why are vehicle engines always running, even when parked? It's a sure giveaway of their positions long before you get a visual (assuming sound contacts are active in the game). 0 Quote Link to comment Share on other sites More sharing options...
LRC Posted November 1, 2008 Author Share Posted November 1, 2008 About "Sound contacts are indicated by the '?' icon". Something is wrong here => In 1.10 veteran mode, there is just a wall between the squad (in hunt mode) and the tank but no ? icon shows up. However, if you browse the map close to the ground (1 or 2 elevation) the engine sound is clearly audible. Not sure about voices (this was supposed to fixed in 1.10 vet mode) 0 Quote Link to comment Share on other sites More sharing options...
LRC Posted November 1, 2008 Author Share Posted November 1, 2008 About "why are vehicle engines always running". For heavy tanks this is the standard mode in operation. Not sure for smaller vehicles. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted November 1, 2008 Share Posted November 1, 2008 About "why are vehicle engines always running". For heavy tanks this is the standard mode in operation. That's interesting. I understand it would obviously apply to tanks manouevring for attack or defence, but tanks positioned in a town/village, awaiting possible attack? I would have thought silence would be the safer option until contact was made. Otherwise, theoretically, the engine could be running all day. 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted November 1, 2008 Share Posted November 1, 2008 Starting m1 abrams gas turbine costs nearly 10 gallons of fuel alone. Have forgotten how long, but I think it also takes some time... 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted November 1, 2008 Share Posted November 1, 2008 Well, interesting topic - though apologies for hijacking the thread. I'd never really thought about it before. Anybody know how long to start an Abrams or similar AFV? And the economics/practicalities of leaving the engine idling for two or three hours over starting up as and when necessary? 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted November 1, 2008 Share Posted November 1, 2008 Yeah sound contacts like CMx1 would be nice, with the little models for different types of sound contacts. Be good if you could target the contacts aswell instead of area firing. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted November 2, 2008 Share Posted November 2, 2008 Starting m1 abrams gas turbine costs nearly 10 gallons of fuel alone. Have forgotten how long, but I think it also takes some time... Takes a few seconds for the turbine to spin up, but nothing as slow as diesel. As I understand it, they don't like turning off the engine because the battery for the onboard electrical systems only lasts an hour. After that, you're stuck cranking the turret by hand, which I'm reliably informed is right next to punching yourself in the testicles in terms of desireability. 0 Quote Link to comment Share on other sites More sharing options...
dischord Posted November 2, 2008 Share Posted November 2, 2008 I 100% agree. Isn't "peek around the corner" one of the first tactics taught in urban combat training? 0 Quote Link to comment Share on other sites More sharing options...
jenrick Posted November 2, 2008 Share Posted November 2, 2008 An Abrams burns as much gas at idle as it does at full throttle almost, that was part of the reason the Germans went with a diesel for the Leopard series. As noted not running the engine at least some of the time will drain the battery and then you are SOL. If you're expecting contact, the engine is going to be running. -Jenrick 0 Quote Link to comment Share on other sites More sharing options...
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