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Request and possible solution to the Bradley dilemma:


akd

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Blast/breach command for all HE/HEAT munition-equipped units.

Potential benefits:

Bradley/BMP-2

1. Target light - 7.62 coax

2. Target - 25mm/30mm vs. buildings, vehicles and dismounts; TOW/AT-5 and 25mm/30mm vs. tanks

3. Blast - TOW/AT-5 vs. building (and if different types of TOW are added, places priority on bunker busters), attempt to breach with cannon if no missiles available

MGS

1. Target light - machineguns

2. Target - as normal, attempts destruction/suppression of current target/area

3. Blast - attempts to breach target wall for infantry with 105mm HESH

MBTs

1. Target light - machineguns

2. Target - as normal

3. Blast - high chance of creating breach on target wall for infantry

Javelin team

1. Target light - rifles

2. Target - top attack profile (anti-armor)

3. Blast - direct attack profile (anti-structure, e.g. lower floor of buildings)

Future BMP-3 (or other vehicles with Bahcha-type turret)

1. Target light - coax mg

2. Target - 30mm/100mm HE vs. structures, vehicles and dismounts, ATGM/30mm AP vs. tanks

3. Blast - 100mm HE vs. buildings with chance of creating breach in target wall; attempt to breach with 30mm if no 100mm available; possibly ATGM if out of range of other systems

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