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"Hull Down" Bunkers


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while playtesting my scenario i currently work on i found a nice way to use bunkers. or better say found a way to have them a "bit" better protected ;)

its not like you notice much difference but it even looks good.

only problem i saw so far is that when the bunker gets knocked out, they dont crawl out on the back side through the door but they magicaly appear in front of the bunker. i was pretty puzzled first.

i just saw it once, but the next playtests will show if it is always like that.

i hope at some point this could get tweaked(if nessesary) as there is no "visual reason" to not go out on the back side.

anyways all you have to do is to place the bunker at the end of a straight trench tile, more or less partly into the trench. in the editor it will look as if the bunker is sunk, but in the map the terrain will be leveled to trench level as houses level ground.

looks like this->

bunkerzj6.jpg

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