James McKenzie-Smith Posted August 26, 2007 Share Posted August 26, 2007 Play as blue attacker. Lead most of a Stryker company against insurgents holding a mosque and environs. A small scenario. This scenario is incomplete. There is no briefing, no Blue AI plans, only two Red AI plans, etc. etc. It will be polished up eventually. Download here: http://www.mediafire.com/?6iuryvylb0v Feel free to use the map for your own scenarios. I don't even care if you do not give me any credit whatsoever. This is just a part of a bigger map. The ability to crop smaller areas from existing maps is a boon, to be sure. [ August 27, 2007, 08:31 PM: Message edited by: James McKenzie-Smith ] 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted August 26, 2007 Share Posted August 26, 2007 Hi, Congratulations… great little, in fact not so “little” … townscape… Could be a clip from a news-item on the TV… a credit to both yourself and the guys at BFC that did the graphics. Thanks. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted August 27, 2007 Share Posted August 27, 2007 Careful, men! I heard that Al R'lyeh is the home of the Abdul Alhazred Martyr's Brigade... 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 27, 2007 Share Posted August 27, 2007 Originally posted by Martyr: Careful, men! I heard that Al R'lyeh is the home of the Abdul Alhazred Martyr's Brigade... Blasphemous minds think alike... Foetid Horrors From Beyond The Stars Mord. 0 Quote Link to comment Share on other sites More sharing options...
Law&Order Posted August 27, 2007 Share Posted August 27, 2007 Finished it, its to easy atm, too much firepower and too little opposition. The reinforcements are also unneccesary. Either buff the defenders (more rpgs) or reduce the amount of us firepower. The map is nice, with a lot of potential for enemy defense. btw al fuq mosque is just poor taste 0 Quote Link to comment Share on other sites More sharing options...
James McKenzie-Smith Posted August 28, 2007 Author Share Posted August 28, 2007 Judging by your finding the mosque's rude name, I seem to have uploaded an earlier version of the scenario. Unfortunately, my error also means that you had the wrong scoring scheme in place. Apologies on both counts. Thanks for the input re. the ease of the scenario. Did you use WEGO or RT? Was the scenario too long, too short, or Goldilocks? It should be noted that I tend to opt for longer than necessary scenarios, as the user can always ceasefire after the fat lady sings. New file posted above. I've included the one with the correct mosque name and correct points scheme; I have also added three antiarmour systems to the Red side. I have not removed the MGS systems at this time...I like to try out one improvement at a time, and the Red AT weapons are it. No other improvements as of yet. 0 Quote Link to comment Share on other sites More sharing options...
Law&Order Posted August 28, 2007 Share Posted August 28, 2007 Replayed the new version at RT veteran, still very easy. Somehow the rpgs dont take out my strikers, they did kill my machinegun nest, so props to that Didnt need half the strikers. Maybe up the quality of resistance or just more would be better, anyway its a nice city map to play with the infantry. 0 Quote Link to comment Share on other sites More sharing options...
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