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2-3 second freezes when selecting a unit & eventual crashing


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I have the same issue but when I select a unit it freezes for about ten seconds and then I am able to move. I have played with video setting and checked my driver..all is good.

My specs are:

Combat Shock online download

AMD Athlon 64 3400+ 2.4GHz

2 gig ram

Vista 32

ATI Radeon x1300/x1550 series (driver ver 8.28.0.0)

Sound Blaster

Any help would be appreciated....

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This exactly same error happens to me, after only 1-2 minutes in game it freezes and windows cursor appears on the screen and CMSF stops responding. I tried this with 7.4 and 7.7 Catalyst, both having the same problem.

I might also add that when I select units with mouse the game halts for 1-2seconds or often stops responding&throws to desktop with the error

My specs are;

Motherboard: 4CoreDual-VSTA chipset VIA PT880 Ultra

Processor: Intel Core 2 Duo E4400 @ 2.9ghz

Memory: 2048MB RAM

Video Card: Radeon X800XT PE 256MB

Sound Card: 7.1 CH Windows® Vista™ Premium Level HD Audio (ALC888 Audio Codec)

Operating System: Windows Vistaâ„¢ Ultimate 32bit

Seems to be a Vista and ATI gfx related problem.

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Originally posted by MikoyanPT:

Same for me, crash every time i left click a unit.

Core 2

ATI drivers

Windows vista

This is the combo causing the problem - this is not an esoteric combination of gear.

I think we're screwed until ATI becomes aware of the problem and incorporates it into one of the next Catalyst driver releases.

Until then, this demographic of the customer base is screwed.

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Same, every time I click a unit and try to move it or give it orders I crash.

P4 3.0E

9800pro, latest ATI drivers

1 gig memory pci 3200

Vista 32

Here are the listed errors in the Event Viewer.

Faulting application CM Shock Force.exe, version 0.0.0.0, time stamp 0x46a948d4, faulting module atioglxx.dll, version 6.14.10.6645, time stamp 0x4681bf53, exception code 0xc0000005, fault offset 0x00460fda, process id 0xd38, application start time 0x01c7d0987b0d6c16.

Faulting application CM Shock Force.exe, version 0.0.0.0, time stamp 0x46a948d4, faulting module atioglxx.dll, version 6.14.10.6645, time stamp 0x4681bf53, exception code 0xc0000005, fault offset 0x00462c01, process id 0xd80, application start time 0x01c7d0976a1431a7.

Faulting application CM Shock Force.exe, version 0.0.0.0, time stamp 0x46a948d4, faulting module atioglxx.dll, version 6.14.10.6645, time stamp 0x4681bf53, exception code 0xc0000005, fault offset 0x00460fda, process id 0xbe0, application start time 0x01c7d09564a21231.

Faulting application CM Shock Force.exe, version 0.0.0.0, time stamp 0x46a948d4, faulting module atioglxx.dll, version 6.14.10.6465, time stamp 0x45f8a27d, exception code 0xc0000005, fault offset 0x003f95cb, process id 0x55c, application start time 0x01c7d087ad1eed49.

Faulting application CM Shock Force.exe, version 0.0.0.0, time stamp 0x46a948d4, faulting module atioglxx.dll, version 6.14.10.6465, time stamp 0x45f8a27d, exception code 0xc0000005, fault offset 0x003f95cb, process id 0xef0, application start time 0x01c7d08758f3bc9f.

Faulting application CM Shock Force.exe, version 0.0.0.0, time stamp 0x46a948d4, faulting module atioglxx.dll, version 6.14.10.6465, time stamp 0x45f8a27d, exception code 0xc0000005, fault offset 0x003f95cb, process id 0x7c8, application start time 0x01c7d08560b3a3d4.

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The problem is this:

A company the size of Battlefront is not likely employing a professional testing company to check for hardware compatibility. It would seem that missing among the beta testers was a single tester with this combo:

Windows Vista 32-bit

ATI

Core 2 (although this may be less of the issue)

This is the difference between a small-budget title and a larger title. Those of us in this boat - certainly a reasonable software/hardware combo - are truly up the creek for what might possibly be weeks.

I can see how OpenGL would be great for cross-platform - unfortunately, OpenGL is a weak-spot for Windows Vista drivers.

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