Sig Posted March 15, 2007 Share Posted March 15, 2007 Hello, For info: 3rd part of the walkthrough is available -> ToW walkthrough 3 Sig Link to comment Share on other sites More sharing options...
Melnibone Posted March 15, 2007 Share Posted March 15, 2007 Good man - thanks for the link. Link to comment Share on other sites More sharing options...
Sarge Posted March 15, 2007 Share Posted March 15, 2007 pardon my ignorance here, i've only just learned about TOW... my question is abuot HOW this is played. is it similar to the other CM games? that is turn based? i usually play with opponents via email. if it is real time, it wont be something i can play also - i read the 3d article, and am heading back for 1 & 2, but is there somewhere else to get answers to more questions? or are they best posted here. hate to sound like such a newwbie.. but in this case.. i Am thx Link to comment Share on other sites More sharing options...
Starlight Posted March 15, 2007 Share Posted March 15, 2007 You can play in both realtime or we go (old CM style) Link to comment Share on other sites More sharing options...
Sneaksie Posted March 15, 2007 Share Posted March 15, 2007 No, WEGO is absent, game is totally real-time with pauses possible. PBEM is not possible. Link to comment Share on other sites More sharing options...
tankibanki Posted March 15, 2007 Share Posted March 15, 2007 Originally posted by Starlight: You can play in both realtime or we go (old CM style) This is not the CMSF forum. Link to comment Share on other sites More sharing options...
Moon Posted March 15, 2007 Share Posted March 15, 2007 Hi Sarge! Theatre of War is real-time. You can pause the action at will (and issue orders during pauses) but gameplay is not in turns, but only real-time. Real-time tactical is a good term for it I guess. Martin Link to comment Share on other sites More sharing options...
Flanker15 Posted March 15, 2007 Share Posted March 15, 2007 Hey Moon, I've just read the new preview and they said that trees, grass, bushes ect act as cover in TOW is this true? I heard that they didn't. They also mentioned being able to cause damage to small parts on tanks like optics and that AT guns have complex damage, is this true also? Link to comment Share on other sites More sharing options...
Moon Posted March 16, 2007 Share Posted March 16, 2007 Trees, brush etc. doesn't stop LOS but degrades it. Yes, the damage modelling is very detailed and complex and you can damage parts and individual systems of tanks and AT-guns (as well as buildings and other objects on the map) Martin Link to comment Share on other sites More sharing options...
Flanker15 Posted March 16, 2007 Share Posted March 16, 2007 By degrade you mean that the more stuff the LOS has to go through the less chance of detection and then identification like CM? Link to comment Share on other sites More sharing options...
Marc Anton Posted March 16, 2007 Share Posted March 16, 2007 Originally posted by Moon: .....you can damage parts and individual systems of tanks and AT-guns (as well as buildings and other objects on the map) Martin How can i do that ? I play the russian version and cant find a way to aim the turret or the wheel etc. Do i have to aim directly via Mouse Arrow at the desired part of the vehicle ? Link to comment Share on other sites More sharing options...
Moon Posted March 16, 2007 Share Posted March 16, 2007 The game manual explains how to do it. Well, I guess not if you cannot read the Russian You have to click on one of the little dots on the "attack" button (the one showing a gun sight). The dots are on the right. A block dot shows you which part you're aiming at right now. Martin Link to comment Share on other sites More sharing options...
Marc Anton Posted March 17, 2007 Share Posted March 17, 2007 Lol thanks - my russian dictionary from 1964 was often used last week but i did only translated the menu buttons and stuff with a lot of help from my russian friend. Link to comment Share on other sites More sharing options...
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