Pinetree Posted July 28, 2006 Share Posted July 28, 2006 Congrats BFC on another game that I cant afford Are you able to pause the game and give orders while paused?Or is this pure RTS? Link to comment Share on other sites More sharing options...
Moon Posted July 28, 2006 Share Posted July 28, 2006 Pausing is as simple as hitting the Space key. You can also of course issue orders while paused. Originally this feature was used a lot by the guys who saw the game at the CMvention, but as you play more and get into the flow of the battle, you use it less and less. Mainly because, like I said earlier, this isn't just an RTS with highly condensed action that keeps you out of breath all the time, but because you can (and have to) make real tactical decision in real time in this game without a mission timer breathing down your neck. Due to some great scripting of reinforcements etc. the game speed actually sort of adjusts to the pace that a player sets himself. Martin Link to comment Share on other sites More sharing options...
Pinetree Posted July 28, 2006 Author Share Posted July 28, 2006 That's great news Time to save some pennies:cool: Link to comment Share on other sites More sharing options...
Redwolf Posted July 28, 2006 Share Posted July 28, 2006 Originally posted by Moon: Due to some great scripting of reinforcements etc. the game speed actually sort of adjusts to the pace that a player sets himself. That means that the difficulty of a scenario adjusts automatically to whatever the player success is, i.e. the more successful the harder it gets? (Diablo had that). I guess not but then I don't understand how the reinforcements come into play. Link to comment Share on other sites More sharing options...
vincere Posted July 28, 2006 Share Posted July 28, 2006 The explanations about how this is not another RTS are very interesting, thanks Moon. Link to comment Share on other sites More sharing options...
Moon Posted July 28, 2006 Share Posted July 28, 2006 What I mean is that reinforcements (just one example) are not simply tied to a specific mission time (as with CM) and not even to one single event (like reaching an objective and bang, you get reinforcements), but to all of the above and a mix of other factors, e.g. specific units surviving. This creates very balanced scenarios and it the feeling that you are not chasing some artificial game events all the time, but that you are influencing the action. This results in a natural battle flow that I have not yet seen from other RTS games. Martin Link to comment Share on other sites More sharing options...
Holien Posted July 28, 2006 Share Posted July 28, 2006 Sounds very very good. Pity tis not ready yet as I am between jobs... Ohh well maybe it will take me into the New Year to find another job.. Cheers for the response Moon. H Link to comment Share on other sites More sharing options...
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