Dark_au Posted October 17, 2006 Share Posted October 17, 2006 A light tank armed with a 90 wouldn't be a huge threat to the thor and appollo but would be hell to all the light vehicles... bit like a cv9040 Link to comment Share on other sites More sharing options...
jdevlin Posted October 17, 2006 Share Posted October 17, 2006 "A light tank armed with a 90 wouldn't be a huge threat to the thor and appollo but would be hell to all the light vehicles... bit like a cv9040 " Thats hardly a niche. The battlefield of DT is lousy with things that are hell to light vehicles. besides which, isn't the apollo already considered a light tank? -Joe Link to comment Share on other sites More sharing options...
Chilibird Posted October 17, 2006 Author Share Posted October 17, 2006 I think "light tank" refers to armor weight/thickness. For this reason, the Ramses is a long-range battle tank, as its gun would be far too effective vs the Apollo's 120 mm gun to be considered a light tank. Now then, I made a few changes, ect. I got too lazy to put it in DT, so these are sketchup models. Once we have this whole mess sorted out, then I'll actually put it in DT. Current changes move the track wheels around a bit, and redesign the track housings, helping with the invisible track problem, more 'tankish' and lowering them closer to the ground. [ October 17, 2006, 03:22 PM: Message edited by: IcemanUSA ] Link to comment Share on other sites More sharing options...
Toby Haynes Posted October 17, 2006 Share Posted October 17, 2006 Looks good Iceman. Looks a lot more believable too. Just for reference, how high is this tank? It's either mighty low-profile or a lot wider than an Apollo, for example. Either way, I get the impression that dropping artillery on this tank would knock it out, but that horizontal shots would have difficulty penetrating the armour. Link to comment Share on other sites More sharing options...
Chilibird Posted October 17, 2006 Author Share Posted October 17, 2006 Originally posted by Toby Haynes: Looks good Iceman. Looks a lot more believable too. Just for reference, how high is this tank? It's either mighty low-profile or a lot wider than an Apollo, for example.It's about comparable to the Thor MBT in both height and width. Dropping artillery is what I think will be the ideal way to knock this thing out. Granted, it's armor will not be that heavy, so if a Thor, or even an apollo, can get within range, it will be able to take it out. Of course, Ion guns will also probably be pretty effective against this thing. Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted October 18, 2006 Share Posted October 18, 2006 I like that a lot better, Ice. The profile is a lot more angular and throws impacts the right way, now. The only thing that concerns me is the front and rear of the tread sheaths. You might want them to be raised up just a smidge, as I can see it having some trouble with slopes with high bend or obstacles. Possibly not an issue in DT, but hey, we're perfectionists. Link to comment Share on other sites More sharing options...
Smeltz Posted October 18, 2006 Share Posted October 18, 2006 You've got a great idea running here, Iceman. The fixed weapon platform will be something new for sure. Keep the larger ammo since the sense I'm getting from your write up is an anti "heavy" armor vehicle. Dark_au: Your last post is a better example of constructive critisizm. Iceman is developing this of his own free will; he doesn't need beat with a club from anybody. Keep it nice and we can all play in this sand box together. Keep up the hate mail and people will stop listening to you. Link to comment Share on other sites More sharing options...
Chilibird Posted October 18, 2006 Author Share Posted October 18, 2006 This is with the track sheaths raised up a bit. That way the tread will catch the ground before the frame does. Link to comment Share on other sites More sharing options...
Marco Bergman Posted October 18, 2006 Share Posted October 18, 2006 I think that more wheels might be required. At the moment, half of the vehicle is supported on only one axle. Link to comment Share on other sites More sharing options...
Chilibird Posted October 25, 2006 Author Share Posted October 25, 2006 Alrighty, here are some photos of the redesigned R7 Ramses. The turret does not move, the gun moves within the constraints of the 'box' Link to comment Share on other sites More sharing options...
aittam Posted October 26, 2006 Share Posted October 26, 2006 can we see the tracks? Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted October 26, 2006 Share Posted October 26, 2006 Hmmmm. Ice, it occurs to me that you might want to blend the turret into the edges of the top rear of the chassis a bit. Since it doesn't turn, you don't have to worry about breaking the lines, but you also don't have to make it so obvious "this is the turret" with this design. Link to comment Share on other sites More sharing options...
Chilibird Posted October 26, 2006 Author Share Posted October 26, 2006 That's just a side effect of the UV map. I'm trying to figure out where the line is that is causing it, but that'll be gone. Though, if I read that differently, you're saying to bring the two corners that are angled foward back to be parallel with the back? Aittam-> Yep, but I added something since these screenshots were taken. There are now 'track guards' near the front and back of the tracks. Gives it a more 'tankish' look. I also finally got around to lowering the bottom of the chassis Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted October 26, 2006 Share Posted October 26, 2006 Originally posted by IcemanUSA: Though, if I read that differently, you're saying to bring the two corners that are angled foward back to be parallel with the back? That's pretty much it, or add some elaboration so they blend a bit more structurally. Link to comment Share on other sites More sharing options...
Hawkslayer Posted November 13, 2006 Share Posted November 13, 2006 What program are you doing to make this 3d model? Is there a guide somewhere where I can play with these? And, I suppose I need the full client in order to view it in-game right? Link to comment Share on other sites More sharing options...
poesel Posted November 13, 2006 Share Posted November 13, 2006 You can use Sketchup and you will need Blender and other things. But we have not yet managed to get everything together and its not that easy. We will try to provide some howtos when we are finished, so patience Dunno about the full-client, but its worth the money anyway. Link to comment Share on other sites More sharing options...
Hawkslayer Posted November 13, 2006 Share Posted November 13, 2006 Heh, hopefully you didn't think I was sounding impatient.. I was merely asking some questions.. mostly to Iceman since it's his model here, but whatever. I downloaded Blender for OSX but I'm having issue getting it to run so I haven't played with it yet, but I have a good deal of experience with 3DS MAX and 3D Studio back in the day so I'm looking forward to playing with it.. especially looking at the texture baking stuff out now. Iceman - I like the improvements of the design. The initial design looked like a light tank and the diameter of the barrel didn't convey lots of power to it. I'm really liking your new design and think it'd be a fun, if tricky, vehicle to play. Are flying vehicles able to be made with jammers, weapons, etc? I think it'd be fun to have a EW scout ship that could drop an infantry unit in under the enemy's noses. Link to comment Share on other sites More sharing options...
Chilibird Posted November 13, 2006 Author Share Posted November 13, 2006 Hawkslayer, Thanks for the complements! Posel and I are working together, so hopefully we'll have something to show before long -Ice Link to comment Share on other sites More sharing options...
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