n0kn0k Posted March 13, 2007 Share Posted March 13, 2007 Been working on something else today Made some good progress. The map is done, just need to do the unit placement, balancing and scripting. Gonna link the pics. They are a bit too high resolution for posting it in here. http://www.n0kn0k.nl/sc2/crete1.jpg http://www.n0kn0k.nl/sc2/crete2.jpg 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 13, 2007 Share Posted March 13, 2007 Nice 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted March 14, 2007 Share Posted March 14, 2007 Your making a good start it seem's n0kn0k ,...however i am interested also in how your going to implement the glider unit's that showed up after the airfield's were taken so as to bring in reinforcement's!. I cannot remember, but were naval amphibious also involved???,...they were in Panzer General!. 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted March 14, 2007 Author Share Posted March 14, 2007 Just gonna let those units pop up with a scripted event. As soon as certain objectives are taken. Also note that the current paratroopers aren't actually para's I just changed the graphics. They are engeneers, so they can't hop over to other area's of the island. Yes there were amphibious units involved. But they never reached the island. The Royal Navy dispersed them easily. Gonna trigger those pops also, for some naval fun Wikipedia has a really nice writeup on all aspects. Very complete including all the units, numbers and generals. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted March 14, 2007 Share Posted March 14, 2007 I believe it was 5th Mtn Division that was airlifted into the airfield. 0 Quote Link to comment Share on other sites More sharing options...
Desert Dave Posted March 14, 2007 Share Posted March 14, 2007 Have played the Avalon Hill Board game many times, Quite a challenge For Axis player, but great fun! Your early version Is lookin' good! :cool: **Should you need any help with testing (... you may not and would prefer to get it mostly done yerself, and that's Cat's Pajamas) O/W... post up When it's ready. You'll likely get plenty of offers To lend a hand, Myself included. 0 Quote Link to comment Share on other sites More sharing options...
Desert Dave Posted March 14, 2007 Share Posted March 14, 2007 The map is done, just need to do the unit placement, balancing and scripting. One of the critical features Of the board game Was the "drift" of the Para units (... ack! Even into the Sea!) And the size of the landed troops. I guess you'll have some of the "engineers" At reduced size... what would be True cool, IF we had a script Where AB would become incapable Of further Air Assaults (... perhaps - "AI instructions" of some kind or editable ability to ONLY allow Air Ops within certain time frame?) Which would allow you to use the right sprite Throughout the game. :cool: 0 Quote Link to comment Share on other sites More sharing options...
H.J. von Arnim Posted March 14, 2007 Share Posted March 14, 2007 @normal dude: correct here is a link to "operation merkur" http://en.wikipedia.org/wiki/Unternehmen_Merkur 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted March 14, 2007 Author Share Posted March 14, 2007 I guess you'll have some of the "engineers" At reduced size... Yeh i've got that, and i've placed some out of their target area already Indeed it would be cool to have a way to limit paratrooper operations. An easy approach to that would be to do it like Panzer General with embarking near airfields only. Same thing like Transports and Amphib transports in SC2 0 Quote Link to comment Share on other sites More sharing options...
MajorRH Posted February 13, 2008 Share Posted February 13, 2008 Did this MOD get completed? 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted February 27, 2008 Author Share Posted February 27, 2008 Nope, it didn't. With the WaW expansion upcoming I put the project on hold. After that reallife got in the way of things. Sadly I'm way too busy nowadays to take up such projects. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted February 27, 2008 Share Posted February 27, 2008 It is on my increasingly long list of 'Mods-to-do'. I am only one person, however 0 Quote Link to comment Share on other sites More sharing options...
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