panzermartin Posted January 17, 2008 Share Posted January 17, 2008 I've been patiently waiting, patch after patch and despite the numerous welcome improvements in all areas, multilayer still doesn't work as it should. Lag, numerous bugs, unresponsive units, delayed execution of orders. I know that given the current status of the game it isnt a priority but can we TCPers hope that some day CMx2 will be smooth and playable online? I know read about the new enhanced LOS and the probable performance hit and I can only think that it will make TCP/IP even less playable 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted January 17, 2008 Share Posted January 17, 2008 TCP works fine for me, and my ADSL is of a decidedly 'lite' nature. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted January 17, 2008 Author Share Posted January 17, 2008 Really? Have you tried anything bigger than Al Huqf for instance? I can play tiny scenarios with more or less acceptable performance but as scale goes bigger things get weird to say the least. I've read of people with pings <50 having similar problems. I have a 768k DSL. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted January 17, 2008 Share Posted January 17, 2008 It would be good to get some idea of what is causing those problems: bugs in code, too slow data transfer speeds or what? 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted January 17, 2008 Share Posted January 17, 2008 Have you guys tried turning on performance logging for your tcp/ip connections to see what kind of bandwidth you're pushing when you play multiplayer? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 18, 2008 Share Posted January 18, 2008 It would appear to be not related to CM's code. Plenty of people are having no problems, which means the choke point is probably not the code itself. It is possible that there is something in the code that is more/less friendly to some configurations than others, but on the whole it appears to work fine. But yes, it is pushing a lot of data so the tolerance for problematic connections may be lower than for some other applications. Steve 0 Quote Link to comment Share on other sites More sharing options...
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