Roter Stern Posted July 31, 2007 Share Posted July 31, 2007 Are gun elevation limits built into the game, i.e. are tanks supposed to be able to fire their main gun and the coax at units directly above them? Also, is vehicle attitude, i.e. hull tilt, taken into account for this? In other words, is this “supposed” to happen or is it actually a bug of some sort? The Abrams was able to fire it’s main gun and the coax at my team on top of the cliff – the red target line shows that the way the tank’s hull is tilted it would have to have it’s gun elevated to 90-degrees vertical in order to make that shot. Also, while we’re on the topic of “is this supposed to happen?” – are Abrams supposed to walk away with out a single casualty from a *rear* hit with a VBIED? 0 Quote Link to comment Share on other sites More sharing options...
sage2 Posted July 31, 2007 Share Posted July 31, 2007 Nice. I like how it's also shooting through the hill... 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted July 31, 2007 Author Share Posted July 31, 2007 Well, the shooting though the hill thing I can understand... that kind of terrain would've been a killer on LOS calculations back in CMx1 with it's 20m terrain mesh... I can only imagine what kind of havoc the new 8m mesh can cause Also, in all fairness the hill did stop the main gun rounds from reaching the squad... the MG fire seems to have gotten though however, that's what caused all of the casualties and suppression. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted July 31, 2007 Share Posted July 31, 2007 You mean you didn't know? That's the new M1A3, with super-guided-missile-rounds. They also replaced the jet turbine engine with a flux capacitor. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted July 31, 2007 Share Posted July 31, 2007 Firing through terrain is a major bug much worse than pathfinding IMO. Using the good old CM tactic of sneaking up a hill will kill you instantly from a sabot going through 5 meters of solid rock. In genaral there seem to be holes in terrain features everywhere in walls, buildings, hills etc. 0 Quote Link to comment Share on other sites More sharing options...
PrezCartman Posted July 31, 2007 Share Posted July 31, 2007 Louch about the VBIED, they shouldn't, but how close was the detonation? I created a dirty little scenario to test out all aspect of the unconventional warfare side as the Syrians and from what I saw of the VBIEDs they'll nail almost anything. However, I didn't use them against any Abrams only Strykers and dismounted infantry, but I know a VBIED will take out infantry 20-30m away from the detonation site and can still knock out Strykers 10+m away. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted July 31, 2007 Author Share Posted July 31, 2007 From what I could make out the VBIED drove straight into the back of it, perhaps the corner, but either way it was damn close - no more than half a car length away 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted July 31, 2007 Author Share Posted July 31, 2007 well, at least the lense flare made it in... :mad: 0 Quote Link to comment Share on other sites More sharing options...
PrezCartman Posted July 31, 2007 Share Posted July 31, 2007 Don't know, the only VBIED I had that failed to do any real damage was one that got engaged and blown up by a Stryker before I could get into kill range. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted August 1, 2007 Author Share Posted August 1, 2007 Did a few tests on the IEDs - for Abrams and even Bradleys, the vehicles had to be right on top of a Large+ IED to get KO'ed ... any lesser combination, even a Huge IED to the side, doesn't do much of any damage. Strykers on the other hand are a little softer and can be taken out by a Large from 10-15m away, as well as a Med placed right under it. Small IEDs seem only useful against dismounts. But going back to the issue at hand... can anyone "in the know" comment on the Gun Elevation issue? has this been talked about in the past? As far as I remember CMBB and CMAK had it modeled, so I'd expect it to be pretty high up on the "wish list" for CMSF as well. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 1, 2007 Share Posted August 1, 2007 One of the issues I have (not a big one) is I have no idea what is modeled. Can I use Jane's as reference or is combat Rock/Paper/Scissors or is it something in between. I have assumed that the armor combat fidelity is at least at the level of earlier CM, but I just don't know and there has been little discussion about it. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 1, 2007 Share Posted August 1, 2007 Honestly my impression is that the fidelity is not as accurate as CM. The gut is telling me that we lost it for RT glitz. Smaller scale. More "main stream". Larger ADD clickfest crowd. That being said, I paid my dues and I will stick by BFC. I'll give them time to "adjust fire mission" on this one and git’er on target. They have shown us the way thru several of their titles and this one has some growing pains to work through. Unfortunately this release may give many fans pause on the next release. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted August 1, 2007 Author Share Posted August 1, 2007 Well, I'm quite certain that this is either a bug or is a "low priority" feature that didn't make it into v1.0 because of time ... or at least I'd like to hope so. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 1, 2007 Share Posted August 1, 2007 Those are the coolest mountain/cliffsides I've seen yet in the game! The closest I've got to mountains like that was when i once accidentally typed in the wrong elevation number i have noticed in the initial campaign game 'Breakthrough at the Berm' an Abrams hull-down behind the berm is able to aim/shoot at a lower gun depression than the animation permits. Frankly depression/elevation limits don't much come into play in most scenarios. If limits get included in a future patch its the ex-Russian equipment that's going to take the biggest hit. 0 Quote Link to comment Share on other sites More sharing options...
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