Jump to content

Capturing enemies


Recommended Posts

I know this has been gone over many times. But I think this would be pretty easy to implement into the game.

When a unit's morale, etc, are low enough, there would be a chance for them to give up. Upon surrendering, just make it like they are casualties so the other side doesn't keep shooting at them (maybe give them a white disk to stand on rather than a red one. Then the capturing force would move up and secure them the same way as when they give medical treatment to the injured. When secured, they go away and you get 1 captured for the aar.

Seems like battlefront could tweak existing code to accomplish that without too much trouble. Just a thought.

Link to comment
Share on other sites

Originally posted by Dragon67:

POWs is something I miss from CMBO.

But I don't want it if you are not allowed to line up the POWs and RAT-TAT-TAT them if they are slowing you down.

I don't forsee battlefront allowing atrocities to occur in their game... which is another good reason to implement capturing enemies.

Also, it would add a new dimension to scenario design.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...