tinjaw Posted July 29, 2007 Share Posted July 29, 2007 I want my units to move and at the destination point to turn to face the direction I choose. I can't find a way to do this in WEGO single-player. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted July 29, 2007 Share Posted July 29, 2007 Does the face command not work? 0 Quote Link to comment Share on other sites More sharing options...
tinjaw Posted July 29, 2007 Author Share Posted July 29, 2007 Originally posted by Hev: Does the face command not work? Not after a move. You must wait until the start of the next turn and then give it a new facing. In the mean time, your flank or side is dangerously exposed. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted July 29, 2007 Share Posted July 29, 2007 :eek: That would be extremely annoying. In CMx1 you could put a rotate order at the end of any movement command. It worked perfect. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted July 29, 2007 Share Posted July 29, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
MoNuckah Posted July 29, 2007 Share Posted July 29, 2007 Add that to the "CMx1 things I miss" thread. I find it annoying too. 0 Quote Link to comment Share on other sites More sharing options...
Lio Posted July 29, 2007 Share Posted July 29, 2007 ehh guys just click at your last waypoint and issue a face command? works fine for me. You should then see a blue line extend from the circle that is your last waypoint. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted July 29, 2007 Share Posted July 29, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
metalbrew Posted July 29, 2007 Share Posted July 29, 2007 I think Lio is saying to make your move orders, then click on the very last waypoint, then choose to 'face' your unit. If you make your move and don't select the last waypoint before the 'face' command, the 'face' command will be made relative to the current position of the unit and not the destination. I didn't realize you could make the 'face' command work like the old CMx1 command by clicking on the last waypoint. I guess it's better than not having it at all, but it's more work for the player with no perceivable benefit. 0 Quote Link to comment Share on other sites More sharing options...
tinjaw Posted July 29, 2007 Author Share Posted July 29, 2007 It makes no difference to me whether or not I have the last waypoint selected. My units don't change their facing after they move. Edit: Well, this is weird. It seems that I only have a problem on the first minute. IOW if I am starting a scenario, I can't change the facing after a move. However, on the next turn, I can by selecting the waypoint. odd. Edit #2: Nope, still not working. I was thrown for a loop because it shows the facing line coming from the waypoint, but when the waypoint it reached the unit does not change its facing. So we are back to where we started. i.e. I don't work. [ July 29, 2007, 02:04 PM: Message edited by: Tinjaw ] 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 29, 2007 Share Posted July 29, 2007 I always just give a tiny move command in the direction I want the unit to face and that has the same effect for the same effort. 0 Quote Link to comment Share on other sites More sharing options...
tinjaw Posted July 29, 2007 Author Share Posted July 29, 2007 Originally posted by Vergeltungswaffe: I always just give a tiny move command in the direction I want the unit to face and that has the same effect for the same effort. I tried that as well, but with the turning radius of the Strykers being what they are, they start doing some S curves instead of facing the way I want. 0 Quote Link to comment Share on other sites More sharing options...
metalbrew Posted July 29, 2007 Share Posted July 29, 2007 Originally posted by Vergeltungswaffe: I always just give a tiny move command in the direction I want the unit to face and that has the same effect for the same effort. In the open, this is fine (and often what I do too) but inside buildings this doesn't work. 0 Quote Link to comment Share on other sites More sharing options...
Bonxa Posted July 29, 2007 Share Posted July 29, 2007 I find that if you anticipate a little bit with regards to turning radius you can get very good results with regards to pathfinding and facing. There is no penalty to many waypoints for a vehicle anymore. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 29, 2007 Share Posted July 29, 2007 Originally posted by Tinjaw: I tried that as well, but with the turning radius of the Strykers being what they are, they start doing some S curves instead of facing the way I want. I haven't seen that, yet. So far, they have faced up nicely for me. 0 Quote Link to comment Share on other sites More sharing options...
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