WindyCity Posted August 27, 2005 Share Posted August 27, 2005 Curious on how abstract CMX2 will be modeling structures. Will we see 1)Basements 2)Stairwells 3)Objects such as furniture 4)Outdoor Objects such as lamp posts 5)Separate textures for indoors How will we view indoors in a occupied structure 1)Cut away or transparent 2)Will we be able to remove roofs and walls from view sorry if any of this has been covered in a previous thread 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted August 27, 2005 Share Posted August 27, 2005 Will we be able to place AT guns in buildngs? 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted August 27, 2005 Share Posted August 27, 2005 I hope we can have more than one level in building, maybe three, no more no less ! 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 27, 2005 Share Posted August 27, 2005 Originally posted by patboy: I hope we can have more than one level in building, maybe three, no more no less ! Quote "Building stories -> many There is also now an adstracted concept of stairs, physically represented in the game. Steve " Unquote 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted August 27, 2005 Share Posted August 27, 2005 Will we be able to knock down walls with explosives or make holes with zooks. And will this alter the protection the occupants has? //Salkin 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 28, 2005 Share Posted August 28, 2005 I'll start up a thread on Buildings just so people can see that it is an "official" topic. No offense Windy City Steve 0 Quote Link to comment Share on other sites More sharing options...
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