Guest Guest Posted August 30, 2007 Share Posted August 30, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted August 30, 2007 Share Posted August 30, 2007 I would also like to know how wind and all the other environmental conditions affect the game mechanics. Temperature obviously affects fatigue and wind obviously affects smoke. Does wind and/or temperature affect artillery or air support missions/weapons in any way? Can IR guided weapons be affected by IR background clutter in the game? Does a strong wind significantly affect ballistics, rockets and missles in this game, especially older Russian wire guided missiles ones? 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 30, 2007 Share Posted August 30, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted August 30, 2007 Share Posted August 30, 2007 Yeah, I've seen that previously, I just want to know about possible under the hood stuff, not really how visibility modifiers affect sensors and such. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 30, 2007 Share Posted August 30, 2007 Originally posted by AdamL: I've come to wonder what the full effects of wind are in CMSF. For example, what advantages are there for traveling downwind of an enemy position in CMSF if any? Are you asking whether the AI can SMELL you or not ? 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 30, 2007 Share Posted August 30, 2007 I think he means sound travelling on the wind lol I heard of troops "sniffing" out enemy patrols before and U-Boat watch crews could smell a convoy from the smoke stacks apparently....not so sure about that one.. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 30, 2007 Share Posted August 30, 2007 Its been a loooong time since I tested this, but at least a some point a strong cross wind would really mess with your ATGM flight. Not even a reliable old TOW is supposed to be fired into the teeth of a howling gale! It should have a REALLY BIG effect on RPG accuracy. I should revive that test and check it out again. Another effect of wind is on smoke. Is your popped smoke going to slowly drift in the enemy's direction or quickly blow behind you? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 30, 2007 Share Posted August 30, 2007 I am pretty sure in the old engine it could effect which way fire spread/moved...but as far as I know there is no fire in CMSF. Mord. P.S. Mishga...does your husband play CM too? 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 30, 2007 Share Posted August 30, 2007 Originally posted by Bradley Dick: Are you asking whether the AI can SMELL you or not ? Heh. Imagine settings in the scenario editor for how recently troops have showered, or what they've recently eaten. :eek: 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 30, 2007 Share Posted August 30, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 30, 2007 Share Posted August 30, 2007 Originally posted by Mord: I am pretty sure in the old engine it could effect which way fire spread/moved...but as far as I know there is no fire in CMSF. Mord. P.S. Mishga...does your husband play CM too? He would do but CM:SF won't work on his machine due to paradox copyright thingy-majig. So I make him tons of little crappy scenarios to keep him happy. 0 Quote Link to comment Share on other sites More sharing options...
nathan S.J. Posted August 30, 2007 Share Posted August 30, 2007 I thought that increased wind effected accuracy for most weapons, especially RPGs... 0 Quote Link to comment Share on other sites More sharing options...
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