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Some thoughts on different types of gameplay


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Thank you.

And yes, I was thinking along the lines Plugger mentions ie that if civilians are caught on the battlefield they'll likely be holed up indoors and not moving, hence no great burden on AI tracking.

It seems like a very simple modification to me, but the simple knowledge that they are there would nevertheless greatly impact on the tactics we use.

[ January 27, 2008, 06:02 AM: Message edited by: handihoc ]

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In theory I don't see a problem with getting this feature in on its own. The issue, as always, is if it is important enough to trump other game improvements. For example, would people rather an enhanced simulated civilian feature or improvements to QBs? I'm not saying that's the choice, I'm just reminding you guys that every hour spent of Feature X means an hour not available for Feature Y. If we didn't have about 10 years worth of suggested feature enhancements queued up this wouldn't be a problem, but it is since we do :D

Steve

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