M1A1TC Posted January 12, 2008 Share Posted January 12, 2008 I finally decided to give CMSF another try after a couple of weeks of break. Within 5 minutes of play, noticed these bugs. BTW, this is with 1.05 RPG fins are sticking out before the rocket is deployed AT team is deploying in one direction, yet they left the AT launcher on the other side of the roof Wierd animations persist 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted January 13, 2008 Share Posted January 13, 2008 Hey M1A1, What mission was that? It really does look odd. First time I see that. OT. You said you had some new MODs in the works. How's that going? -- 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted January 13, 2008 Author Share Posted January 13, 2008 It's Abu Susah, played WEGO from Red side I had a very busy week, but I am still working on the Russian infantry uniform skin. I hope to get it done by the end of the month, maybe after my finals 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 14, 2008 Share Posted January 14, 2008 The ATGM bug is related to the new v1.05 feature of being able to deploy heavy weapons on roofs. This has been fixed for v1.06 already. We're still testing to make sure it is, but for a while nothing has cropped up so it looks like it's fixed. Steve 0 Quote Link to comment Share on other sites More sharing options...
mike_the_wino Posted January 14, 2008 Share Posted January 14, 2008 What about ATGMs not firing from roof tops? I have been playing around with ATGMs inside and on the roofs of buildings but they are not firing within 400m of the target. With 1.05 I have now seen AT-14s fire from the roof top but not from any other level, even if the front wall and back wall are removed. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 15, 2008 Share Posted January 15, 2008 I don't think those big ATGMs can fire from inside a closed space. It's been a while since I've done the research, but I don't recall off the top of my head any of them having "soft launch" capability like the Javelin. If someone can point me to something that contradicts this thought, please do! It's not terribly difficult to change it. We just have to know that it's legit The AT-3 is going to not fire at anything under 650m in v1.05. This is a practical min range problem the system has. However, the more accepted figure of when it starts to be practical to aim at something is 500m, so when you get v1.06 you'll see that range used. Steve 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted January 15, 2008 Share Posted January 15, 2008 That "bug" where the fins stick outside the tube would be pretty pointless to fix since it only happens when the missile is fired in the brief moment that it starts in the tube. It would require a different model for all the rockets that is only used for a fraction of a second each launch. 0 Quote Link to comment Share on other sites More sharing options...
mike_the_wino Posted January 15, 2008 Share Posted January 15, 2008 Steve What about recoilless and RPGs with back wall and front walls removed? Shouldn't those weapons still fire? [ January 15, 2008, 10:27 AM: Message edited by: mike_the_wino ] 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted January 15, 2008 Share Posted January 15, 2008 Originally posted by Flanker15: That "bug" where the fins stick outside the tube would be pretty pointless to fix since it only happens when the missile is fired in the brief moment that it starts in the tube. It would require a different model for all the rockets that is only used for a fraction of a second each launch. That one does seem like a bit of a stretch. I can't say that I ever zoom into that level, does anybody else? Also - why worry about the fin when the launcher itself is inside his shoulder? That type of stuff just happens, not out of the ordinary for any RTS with relatively low-res character models. 0 Quote Link to comment Share on other sites More sharing options...
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