Jump to content

They still fire through walls.


Guest Guest

Recommended Posts

He's right. I edited the battle just for a test.

I placed a bunch of guys behind various walls and they are all hiding.

Just down load the file, choose the Syrians, choose Elite, and press play/go...it's a bit of a massacre.

Don't worry, I edited the forces to where it won't ruin the scenario if you haven't played it already.

TEST IT

On a brighter note, I did set up a test earlier and there was no shooting through tall walls, even from a third story building.

Mord.

Link to comment
Share on other sites

He's right. I edited the battle just for a test.

I placed a bunch of guys behind various walls and they are all hiding.

Just down load the file, choose the Syrians, choose Elite, and press play/go...it's a bit of a massacre.

Don't worry, I edited the forces to where it won't ruin the scenario if you haven't played it already.

TEST IT

On a brighter note, I did set up a test earlier and there was no shooting through tall walls, even from a third story building.

Mord.

Link to comment
Share on other sites

He's right. I edited the battle just for a test.

I placed a bunch of guys behind various walls and they are all hiding.

Just down load the file, choose the Syrians, choose Elite, and press play/go...it's a bit of a massacre.

Don't worry, I edited the forces to where it won't ruin the scenario if you haven't played it already.

TEST IT

On a brighter note, I did set up a test earlier and there was no shooting through tall walls, even from a third story building.

Mord.

Link to comment
Share on other sites

thewood,

Aw crap! I can't believe that someone sees this within a few hours of the patch release.
That's because he probably looked for this specifically before anything else :D What you guys have to understand is that there is no magical "walls work or they don't work" state. The complexity of the terrain means that there are many, many different combos of things that may or may not cause problems. I wouldn't be surprised if we haven't found all the problem areas yet, which is why I've never said that v1.04 would be a 100% fix for this, pathfinding, or LOS. Each revsion the numbers of problem areas in these complicated things is reduced. We'll not stop until it's down to just about nothing.

I'll take a look at Mord's scenario and see what can be seen there.

Steve

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...