GreenAsJade Posted September 9, 2005 Share Posted September 9, 2005 I thought it worth commenting (given my general opinion on this topic previously on record) that again I find myself entirely sympathetic with Steve's response in this case. Mobear dude: if you can't understand the difference between the TacAI and the StratAI in player terms you better do some learnin' or somefink. GaJ. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 9, 2005 Share Posted September 9, 2005 Thank you Fanboy GaJ. Your choir check is in the mail Steve 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 14, 2007 Share Posted February 14, 2007 I was searching for a reference to AI vs. AI battles and found this old thread. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted February 14, 2007 Share Posted February 14, 2007 Yeah I was reading it again myself yesterday. Some foreshadowing did take place. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 14, 2007 Share Posted February 14, 2007 I was trying to find a reference to NO AI vs AI battles, but its not in this thread. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 14, 2007 Share Posted February 14, 2007 Wow... what a blast from the past Steve 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted February 14, 2007 Share Posted February 14, 2007 Originally posted by Sequoia: Here's an idea I had that I posted in an old thread that perhaps is worth repeating I've been kicking around the idea of allowing scenario designers to create AI files for single player games. At the minimum, these files would allow the scenario designer to plot movement etc for units begining with the first turn through whatever turn the ploted movement is completed. Better would be additional conditional movement orders (move until contact is a conditional movement order that already exists). Best would be allowing an aggressiveness setting and allowing the AI to follow a basic plan. Users would be allowed to submit new "plans" for a side which could be set to always follow Plan A or Plan B or to randomly select a plan if more than one exists for a given scenario. Okay, I was trying to resist mentioning this, but I'm giving in to the temptation. Was it this post (originally from a 2004 thread) that got your minds turning or had you already thought of the idea yourselves. Perhaps other games have had something similar. I don't know. :cool: 0 Quote Link to comment Share on other sites More sharing options...
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