fantomas Posted April 4, 2006 Share Posted April 4, 2006 My objective is to give to SC2 the look of a classical wargame [ April 17, 2006, 11:39 AM: Message edited by: fantomas ] Link to comment Share on other sites More sharing options...
fantomas Posted April 5, 2006 Author Share Posted April 5, 2006 The files of mod will be actualized later. [ April 09, 2006, 05:13 AM: Message edited by: fantomas ] Link to comment Share on other sites More sharing options...
Kuniworth Posted April 5, 2006 Share Posted April 5, 2006 Tried it, but it wont work. Moving your units in artificial hexes and get beaten by a "dead angle" hit from a foe spoils it all. Link to comment Share on other sites More sharing options...
pzgndr Posted April 6, 2006 Share Posted April 6, 2006 IMHO, Fernando did a very nice job with the new graphics for SC2. :cool: And I completely fail to see the point of superimposing 6-sided hexagon images on top of 4-sided tiles. Just turn the grid off and play the game! Link to comment Share on other sites More sharing options...
Blashy Posted April 6, 2006 Share Posted April 6, 2006 Exactly, the hexagones will not function as the engine functions on tiles, so I don't get the point. The change of icons, well that is all well and good. I'm sure we'll see more of this. Romans anyone? Link to comment Share on other sites More sharing options...
TaoJah Posted April 6, 2006 Share Posted April 6, 2006 Originally posted by fantomas: The files of "mod 2D Hex" have been actualized. Now, you may try the demo with a look like SC 1. Of course, the map is not adapted, and I have to wait the editor before working this aspect. http://www.fileshack.us/files/444/SC2_Mods/WORK_SC2.rar I have modified lots of things about graphics and made the game more clear in play. You have to choice France/Norway campaign, and choice in advances setting : "national colors". It is provisoiry work : I need wait to buy the game for making more. I need a SC1 mod, but this link just shows a news-page, it doesn't downlaods anything :-( Link to comment Share on other sites More sharing options...
fantomas Posted April 7, 2006 Author Share Posted April 7, 2006 Here is the last version of my "Mod", that give SC2 new graphics. All the game appearence is modified, and the mod is now playing with 2D or 3D, as you prefer. Download the last version of mod (Actualized 08/04/2006 14h30-France) Note that you have to choice the France/Norway campaign in the demo (D. Day scenario is not modded) This last version allow you to play with 3D or 2D, as you prefer ( see the "readme file" ). You may choice options you prefer : National colors off/on, weather on/off : the mod works with the both. I hope that this mod will definitively close the problem of players who don't want buy SC2 due to the fact of they prefer graphics of classical wargames : they will have no longer excuse ! [ April 10, 2006, 12:38 AM: Message edited by: fantomas ] Link to comment Share on other sites More sharing options...
fantomas Posted April 7, 2006 Author Share Posted April 7, 2006 Files of the mod have been actualized : *Rectification of limits hexagones *Flags of capitals replaced by stars Link to comment Share on other sites More sharing options...
Blashy Posted April 7, 2006 Share Posted April 7, 2006 You should make a mod that just shows non-isometric with all the SC2 graphics. I'm sure alot of people would like that option as well. Link to comment Share on other sites More sharing options...
pzgndr Posted April 7, 2006 Share Posted April 7, 2006 a mod that just shows non-isometric THIS is what's bugging me about the hexagon overlays. It's a top-down non-isometric visual effect but you STILL have the underlying isometric tile grid. This totally screws with your perspective, at least for me after playing SC2 for quite a while now. Again, I fail to see the point of doing this but to each his own I guess. The 2-D icon mods look pretty good. I encourage continued development work on these. :cool: Link to comment Share on other sites More sharing options...
fantomas Posted April 7, 2006 Author Share Posted April 7, 2006 I wanted absolutly play the game with a classical "look". I played wargames during 30 years, and I can't play with other thing than classical hexagons (I can not adapt me to the original graphics of the game : SC2 is really very excellent, but I would not buy it if I should not realize classical hex mods with it) I have made this mod for me and for other classical wargamers who want this "classical look". I think it is a good thing to have choice, no ? Link to comment Share on other sites More sharing options...
Sombra Posted April 7, 2006 Share Posted April 7, 2006 Fantomas Thanks for your work. I am simply looking for a 2D Top Down look /mod for SC2 . Just looking at your attemps so far they look much less confusing to me then the false 3D perspective of SC2 right now. Keep up your work!!! Link to comment Share on other sites More sharing options...
pzgndr Posted April 7, 2006 Share Posted April 7, 2006 I can understand the desire for a classical top-down 2-D hexagon look. But that is not what the SC2 map is, regardless of how you make it "look." I mean, take a chess board and angle it away from you for the isometric effect. Then consider your visual effect of creating the top-down non-isometric hexboard. Now, play chess. Or try to. It's apples and oranges! Ditto for SC2. I get the impression you're not even giving the new game even half a chance. It deserves better. My recommendation is to play the full game a couple of times. Turn the tile grid off, and just learn to appreciate the new isomteric map as it is. If it still really really bothers you and the hexagon images make it all so so much better, then go for it. I am also a long time turn-based hexagon boardgamer but SC2 is fine, really it is. Give it a chance. Link to comment Share on other sites More sharing options...
fantomas Posted April 7, 2006 Author Share Posted April 7, 2006 In my opinion (and that is just my opinion), it is not great to play 2D counters with a 3D isometric map. [ April 08, 2006, 05:14 PM: Message edited by: fantomas ] Link to comment Share on other sites More sharing options...
JameyCribbs Posted April 7, 2006 Share Posted April 7, 2006 fantomas, keep up the good work. I've tried the demo and I, too, do not like the isometric view. I think I can get used to the squares instead of hexes, but I would prefer hexes. Question: What would your map look like with the squares? That might be a good compromise. The SC1 top-down look with the squares so that it is not confusing who can attack who? Link to comment Share on other sites More sharing options...
Hentzau Posted April 8, 2006 Share Posted April 8, 2006 You know what would work well, what if you made the counters look like blocks as in http://www.columbiagames.com/ Hammer of the Scots Or just think of them as really thick counters? Then maybe you could just leave the tile lines and or the hex lines off altogether. Link to comment Share on other sites More sharing options...
fantomas Posted April 8, 2006 Author Share Posted April 8, 2006 I prepare a new version of the mod which is going to work in a little different way, and there will be no more any confusion: player will immediatly know exactly which unity can attack. This version will perhaps include in the future roads and rail - roads (it is not still sure). For counters like Colombia game, players may stick my counters on SC's original counters and give them a little relief and a shadow. It is very easy to make. I will do perhaps one day, but I have no time actually. Link to comment Share on other sites More sharing options...
fantomas Posted April 8, 2006 Author Share Posted April 8, 2006 Files of the mod have been actualized this night : The mod works now with OCTOGONES and no longer with hexagones. Then, the mod respects more the systeme of the game, and may be used for 2D map or 3D map, as the players prefer (see the download and image at the top of this thread). Link to comment Share on other sites More sharing options...
Hentzau Posted April 9, 2006 Share Posted April 9, 2006 Good idea! Now just to find the Power Archiver 6 CDR, ack. Where did I put it? [ April 08, 2006, 09:03 PM: Message edited by: Hentzau ] Link to comment Share on other sites More sharing options...
fantomas Posted April 9, 2006 Author Share Posted April 9, 2006 The new version has been updated at this moment 14h30 France - 8/04.2006 (now, you may use the mod with 2D or 3D as you prefer), and it works with National color off/on and Weather on/off (you choice what you prefer) Download here the last version of mod (Actualized 09/04/2006 22h30-France) [ April 09, 2006, 01:24 PM: Message edited by: fantomas ] Link to comment Share on other sites More sharing options...
fantomas Posted April 9, 2006 Author Share Posted April 9, 2006 Files updated 9/04/2006 - 22h30 -France. Added : 1- Octogonal basic removable grid (replace original basic removable tiles grid) 2- Different graphics for capitals of great power, capitals of little power and simple towns If something more wished, may asked here, and I will try to do, as possibilities. Link to comment Share on other sites More sharing options...
fantomas Posted April 9, 2006 Author Share Posted April 9, 2006 The game with setting : National color : off and basic removable grid : on Link to comment Share on other sites More sharing options...
Kuniworth Posted April 9, 2006 Share Posted April 9, 2006 Is it possible to have the units kept in a rrectangular shape that fits into the center of the octagon instead of like now expanding over the upper border? Link to comment Share on other sites More sharing options...
Kuniworth Posted April 9, 2006 Share Posted April 9, 2006 with units that fits in to the octagon instead of going 3-d I think you come as far as you can with this project. Link to comment Share on other sites More sharing options...
Kuniworth Posted April 9, 2006 Share Posted April 9, 2006 And I dont think the old sc1 cities looks that nice. They would need some "sharper look" to be useable. Link to comment Share on other sites More sharing options...
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