John Hugo Posted February 5, 2005 Share Posted February 5, 2005 You should have to occupy all conquered cities. If you do not garrison a city for 2 turns, then it should revolt. You should have the option to annex a city to your empire for a high price in MPPs, after which you don't need to garrison it. That would be really cool! Link to comment Share on other sites More sharing options...
Korut Zelva Posted February 5, 2005 Share Posted February 5, 2005 hummmm don't know about something that drastic as overt revolt, let's say there's no unit in the cities but an army sized unit in the country or a few kilometers from it in a neiboring country? maybe an unoccupied city could randomly lose (small %) 1-2 point from disorder Link to comment Share on other sites More sharing options...
Edwin P. Posted February 5, 2005 Share Posted February 5, 2005 Perhaps, each partisan occupied city increases the chance for future partisans. Example: Post Surrender Russia Basic Chance for Partisans = 15% For Each City Partisans Control this increases by 20%. 0 Cities = 15%/turn 1 City = 35% 2 Cities = 55% 3 Cities = 70% 4 Cities = 90% 5 Cities = 100% 1 unit + 15% for a second partisan unit Link to comment Share on other sites More sharing options...
Desert Dave Posted February 5, 2005 Share Posted February 5, 2005 There will be a special script so you CAN edit where partisans might appear. For instance, limited to mountains of Greece, And NOT Athens. Or, Limited to some cities in France, But NOT elsewhere, and etc, So that you may LIMIT these To "historical" WW2 areas of Partisan ops, or make some change To suit your fancy, as But another possible "what if?" Also, You CAN give each specific Nation's partisans Unique combat values, So that, say, "Tito's Yugos" Would be tougher to beat Than those over-rated (... due to "romantic" and exaggerated post WW2 writings of the so-called "existentialists.") French ones. And, You CAN limit partisans by designating Upon invasion or, following conquest. LOTS of ways to play it, And, As per usual, with SC2-Blitzkrieg! It's up to - YOU! :cool: [ February 05, 2005, 12:13 PM: Message edited by: Desert Dave ] Link to comment Share on other sites More sharing options...
Edwin P. Posted February 5, 2005 Share Posted February 5, 2005 Cool, 1. Can you have Upon Invasion and Following Conquest Partisans for the same country - ie Russia. 2. Can you use a script to affect the chance of partisans occuring. Example: If Greece is Allied Controlled then Chance of Yugoslavian Partisans increases by 10% (from 15% to 25%). Link to comment Share on other sites More sharing options...
Desert Dave Posted February 5, 2005 Share Posted February 5, 2005 Ah me, Edwin P, For every answer you have 77 more! Questions, LOL. OK, that's yer querying way, So I answer thatta like thissa: No, sorry, no "Orient Express" guage train So you might admire that ancient old Rip along flow of... The Blue Danube. See, We cannot give away the WHOLE store; just Some licorice sticks outta the candy jar Ever now and then. Hubert is going to have, gradually, And eventually, MORE to say about HIS GAME, As we progress on along. Things go well - the upgraded Panzer IV's HAVE arrived in time for blitz Through the Ardennes, and yet, There are only 150 or so of them, As all you WW2 buffs full well know, So Pz IIs & IIIs must slog along AS IF they - scared everybody! Except that French farmer in the Flanders field With pitch-fork. [... in fact, and you can see it in pictures, these same farmers would take the abandoned WW1 rolling tin-can tanks and use them to pull the earth-cutting blades, instead of tiring out their dray horses - you use what's at hand, and nothing goes to waste when you work the Land, eh?] He's old stock. NOT afraid a' nuthin' much. :cool: [ February 05, 2005, 12:44 PM: Message edited by: Desert Dave ] Link to comment Share on other sites More sharing options...
Edwin P. Posted February 5, 2005 Share Posted February 5, 2005 I would like to see partisan unit occurance become a part of a players strategy. Example: 1. UK can Spend 600MPP to Activate Following Conquest Partisans in any one conquered country (besides Yugoslavia and Russia). Now the question is, do you activate partisans in a conquered Spain or a conquered Norway or do you use the MPPs to build more combat units. 2. A conquering Nation can adopt a policy towards the conquered nation at time of conquest - Soft or Normal. Soft - Chance for Partisans, if activated, decreases by 10% but you gain no production from the conquered nation's cities, although the conquered cities do serve as a source of supply and MPPs from their resources. Normal - Normal as per SC1. If you conquer Spain and select a Soft policy towards them and if the Allies choose to activate Spanish partisans then the chance for partisans appearing is only 5% a turn (Normal 15% less 10% for adopting a be nice policy). The flip side to this policy choice is that you do not gain any production from Spanish cities. [ February 05, 2005, 12:56 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
Edwin P. Posted February 5, 2005 Share Posted February 5, 2005 Great answer, just hopiing to pry a few more more licorice stocks out of the candy jar. Link to comment Share on other sites More sharing options...
Bill101 Posted February 6, 2005 Share Posted February 6, 2005 Although leaving a city ungarrisoned does suggest the likelihood of a revolt, in reality it is not so simple. Let's say that it is the Autumn of 1940 and Hitler leaves one of his conquered cities ungarrisoned. Will the citizens revolt? Only if they are stupid, because the revolting citizens will be largely lacking in organisation, training, armament, etc, plus they will know that Hitler will be down on them like a ton of bricks should they so much as demonstrate in the streets. Other factors come into it, such as the overall war situation, whether there has been time to prepare for a rising, whether there is a prospect of a liberating army reaching them in time. While there were a number of risings in cities during the war, none occured except when "friendly" armies were approaching. The exceptions in the Ghettos of Poland in 1943 were risings of desperation, and while they are very heroic and inspiring they were not in the grand scheme of things very significant militarily. Link to comment Share on other sites More sharing options...
acrashb Posted February 10, 2005 Share Posted February 10, 2005 Further to what Bill101 said, Just because a city isn't garrisoned by a corp or army doen't mean it is empty of Axis (or other occupier) authority. The police and civil institutions will be working on behalf of the occupier. Link to comment Share on other sites More sharing options...
Exel Posted February 19, 2005 Share Posted February 19, 2005 I think we'd need a smaller garrison/reserve unit than a corps. While every captured enemy city (ie. not liberated ones) should require some garrison, they really should not require a corps sized unit for it. These smaller units would be cheap but their combat value would be very limited - not good for much else but garrisoning and rear guard duties. Link to comment Share on other sites More sharing options...
Bill101 Posted February 19, 2005 Share Posted February 19, 2005 Perhaps the smaller production values for conquered cities and resources already reflect the costs of garrisoning? I'm loath to add anything that will increase the complexity of the game. Link to comment Share on other sites More sharing options...
Exel Posted February 19, 2005 Share Posted February 19, 2005 I don't think that requiring occupied cities to be garrisoned or even adding a new small and cheap garrison/militia unit type would add too much complexity to the game. Too much abstraction actually increases complexity - a funny paradox. Link to comment Share on other sites More sharing options...
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