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Garrisoning Occupied Cities


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You should have to occupy all conquered cities.

If you do not garrison a city for 2 turns, then it should revolt. You should have the option to annex a city to your empire for a high price in MPPs, after which you don't need to garrison it. That would be really cool!

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Perhaps, each partisan occupied city increases the chance for future partisans.

Example: Post Surrender Russia

Basic Chance for Partisans = 15%

For Each City Partisans Control this increases by 20%.

0 Cities = 15%/turn

1 City = 35%

2 Cities = 55%

3 Cities = 70%

4 Cities = 90%

5 Cities = 100% 1 unit + 15% for a second partisan unit

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There will be a special script so you

CAN edit where partisans might appear.

For instance, limited to mountains of Greece,

And NOT Athens.

Or,

Limited to some cities in France,

But NOT elsewhere, and etc,

So that you may LIMIT these

To "historical" WW2 areas of

Partisan ops, or make some change

To suit your fancy, as

But another possible "what if?" smile.gif

Also,

You CAN give each specific Nation's partisans

Unique combat values,

So that, say, "Tito's Yugos"

Would be tougher to beat

Than those over-rated (... due to "romantic"

and exaggerated post WW2 writings of

the so-called "existentialists.")

French ones.

And,

You CAN limit partisans by designating

Upon invasion or, following conquest.

LOTS of ways to play it,

And,

As per usual, with SC2-Blitzkrieg!

It's up to - YOU! :cool:

[ February 05, 2005, 12:13 PM: Message edited by: Desert Dave ]

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Cool,

1. Can you have Upon Invasion and Following Conquest Partisans for the same country - ie Russia.

2. Can you use a script to affect the chance of partisans occuring. Example: If Greece is Allied Controlled then Chance of Yugoslavian Partisans increases by 10% (from 15% to 25%).

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Ah me,

Edwin P,

For every answer you have 77 more!

Questions, LOL.

OK, that's yer querying way,

So I answer thatta like thissa:

No, sorry, no "Orient Express" guage train

So you might admire that ancient old

Rip along flow of... The Blue Danube. ;)

See,

We cannot give away the WHOLE store; just

Some licorice sticks outta the candy jar

Ever now and then.

Hubert is going to have, gradually,

And eventually, MORE to say about

HIS GAME,

As we progress on along. smile.gif

Things go well - the upgraded Panzer IV's

HAVE arrived in time for blitz

Through the Ardennes, and yet,

There are only 150 or so of them,

As all you WW2 buffs full well know,

So Pz IIs & IIIs must slog along

AS IF they - scared everybody!

Except that French farmer in the Flanders field

With pitch-fork.

[... in fact, and you can see it in pictures,

these same farmers would take the abandoned

WW1 rolling tin-can tanks and use them to pull

the earth-cutting blades, instead of tiring

out their dray horses - you use what's at hand,

and nothing goes to waste when you work

the Land, eh?]

He's old stock.

NOT afraid a' nuthin' much. :cool:

[ February 05, 2005, 12:44 PM: Message edited by: Desert Dave ]

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I would like to see partisan unit occurance become a part of a players strategy.

Example:

1. UK can Spend 600MPP to Activate Following Conquest Partisans in any one conquered country (besides Yugoslavia and Russia). Now the question is, do you activate partisans in a conquered Spain or a conquered Norway or do you use the MPPs to build more combat units.

2. A conquering Nation can adopt a policy towards the conquered nation at time of conquest - Soft or Normal.

Soft - Chance for Partisans, if activated, decreases by 10% but you gain no production from the conquered nation's cities, although the conquered cities do serve as a source of supply and MPPs from their resources.

Normal - Normal as per SC1.

If you conquer Spain and select a Soft policy towards them and if the Allies choose to activate Spanish partisans then the chance for partisans appearing is only 5% a turn (Normal 15% less 10% for adopting a be nice policy). The flip side to this policy choice is that you do not gain any production from Spanish cities.

[ February 05, 2005, 12:56 PM: Message edited by: Edwin P. ]

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Although leaving a city ungarrisoned does suggest the likelihood of a revolt, in reality it is not so simple.

Let's say that it is the Autumn of 1940 and Hitler leaves one of his conquered cities ungarrisoned. Will the citizens revolt?

Only if they are stupid, because the revolting citizens will be largely lacking in organisation, training, armament, etc, plus they will know that Hitler will be down on them like a ton of bricks should they so much as demonstrate in the streets.

Other factors come into it, such as the overall war situation, whether there has been time to prepare for a rising, whether there is a prospect of a liberating army reaching them in time.

While there were a number of risings in cities during the war, none occured except when "friendly" armies were approaching. The exceptions in the Ghettos of Poland in 1943 were risings of desperation, and while they are very heroic and inspiring they were not in the grand scheme of things very significant militarily.

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  • 2 weeks later...

I think we'd need a smaller garrison/reserve unit than a corps. While every captured enemy city (ie. not liberated ones) should require some garrison, they really should not require a corps sized unit for it. These smaller units would be cheap but their combat value would be very limited - not good for much else but garrisoning and rear guard duties.

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I don't think that requiring occupied cities to be garrisoned or even adding a new small and cheap garrison/militia unit type would add too much complexity to the game. Too much abstraction actually increases complexity - a funny paradox.

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